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Replicate3d Objects Position


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#1 Dunn

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Posted 31 March 2013 - 08:19 PM

Just wanted to share this with you all/ for those who did know you could do it... like me ^_^ .
You can get the positions of the objects in the Replicate3D tool by using a CoordTransform3D modifier.  
This works on the Duplicate3D and the Text3D tool too. Check out the examples here

*just remove the WaveModifier on the CURRENT_CoordTransform3D.SubID to scrub thru the positions manually*

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Attached File  Replicate3D_Positions.comp   11.98K   19 downloads

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Attached File  Duplicate3D_Positions.comp   13.33K   14 downloads

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Attached File  TEXT3D_Positions.comp   11.64K   19 downloads

It would be great to get Rotations aswell, but well having the positions is still cool!

°Dunn

#2 bfloch

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Posted 02 April 2013 - 05:30 AM

And yes Replicate is pretty awesome as at the end you have a regular 3D scene. So everything that affects 3D will affect the output of replicate.

The only drawback is that you have to be careful to keep the ids consistent. E.g. if you use particles don't let them die - rather make them invisible. For geometry there this limitation does not exist.

Btw Rotation / Scale modifier: I've seen this request a few day ago and logged it as feature request.

#3 Dunn

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Posted 02 April 2013 - 08:21 AM

Yes, truly awesome!
Here´s something i have been playing around with. I fractured the egg object in C4d and exported a fbx with all the pieces.
Then imported it and replaced the Fbx merge tool with the Replicate3D tool ( right clicking  on the merge > Replace tool > 3D > Rep.. )

Had to make sure that the yellow input ( Destination)  was disconnect first. There are pretty cool things you can do with this. ^_^


Thanx for loggin that request! :)

Posted Image

Rename the egg.fbx.txt to >>>  egg.fbx
Attached File  Replicate_explode.comp   84.5K   41 downloads
Attached File  egg.fbx.txt   259.48K   39 downloads

#4 ChadCapeland

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Posted 02 April 2013 - 08:35 AM

View Postbfloch, on 02 April 2013 - 05:30 AM, said:

Btw Rotation / Scale modifier: I've seen this request a few day ago and logged it as feature request.

http://vfxpedia.com/...Transformations, from 2011.

What's funny is that rotation is so obviously useful, but I can't think of a use case for scale other that it would just look nicer in the UI to have all 3.  :)

#5 blade33ru

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Posted 02 April 2013 - 10:07 AM

wow.thats really cool...thnx Dunn

#6 French_Fry

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Posted 02 April 2013 - 01:45 PM

Dunn, I find your experimentations mind boggling. It's pretty awesome what you're doing!

#7 Dunn

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Posted 03 April 2013 - 10:24 AM

Thanx guys! :)
Oh..and here´s one more using the Text3D & FollowerModifier ;)

Posted Image
Attached File  Replicate_Text3dFollower.comp   55.82K   21 downloads
*Uses the egg.fbx*

°Dunn

#8 Alkesh

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Posted 12 April 2013 - 03:48 PM

Great!  Thanks Dunn!  This will help a lot!!  Alkesh.

#9 Tilt

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Posted 12 April 2013 - 04:26 PM

Dunn, I just saw your dailies project. sweet!

#10 Dunn

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Posted 12 April 2013 - 04:52 PM

Thanx! :blush: more coming up, just that the sound stuff takes time :rolleyes:

#11 Tilt

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Posted 12 April 2013 - 05:13 PM

do you synthesize the sound yourself?

#12 Dunn

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Posted 12 April 2013 - 06:01 PM

i got a couple of Audio samples here and Adobe Audition has been my best friend lately ;), but one turns to run out of ideas after listening for the tenth time Kick.. Boom.. Clashes durm samples ^_^ . It has always been the same question thingy .. what comes first audio then video or  better  video then cut the audio to it .. hmmm. it´s  like the egg -- chicken thing .. who came first?! hehe. Anyway i tend to do video then audio -_- .




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