Particle Import Fuse
#1
Posted 03 November 2009 - 09:52 PM
Unfortunately the fuse documentation on particles is on vacation ;p
#2
Posted 04 November 2009 - 07:52 AM
#3
Posted 04 November 2009 - 11:11 AM
Your'e probably thinking of the pFromFile-obj.Fuse. I got it from a free tutorial at cmivfx.com called "Importing Obj Fluids to Fusion" on getting Blender fluids into Fusion.
As expected, it loads particles as a series of objects. You need to add a pChangeStyle node after the Fuse, then set style attributes etc., then a pRender node. You can add more attributes/forces in between as usual. I'd attach the example .obj sequence but its too large to upload. You can find it with the tutorial above at cmivfx.
BTW, if you sign up there use a throw away address because you'll get endless marketing emails from them with no option to opt out.
cheers,
Gary
Attached File(s)
-
pFromFile-obj.zip (2.9K)
Number of downloads: 27
#4
Posted 04 November 2009 - 11:19 AM
bluesrock, on 04 November 2009 - 11:11 AM, said:
Your'e probably thinking of the pFromFile-obj.Fuse. I got it from a free tutorial at cmivfx.com called "Importing Obj Fluids to Fusion" on getting Blender fluids into Fusion.
As expected, it loads particles as a series of objects. You need to add a pChangeStyle node after the Fuse, then set style attributes etc., then a pRender node. You can add more attributes/forces in between as usual. I'd attach the example .obj sequence but its too large to upload. You can find it with the tutorial above at cmivfx.
BTW, if you sign up there use a throw away address because you'll get endless marketing emails from them with no option to opt out.
cheers,
Gary
Neat! This could easily be modified to support Krakatoa style CSV particle exports. Getting binary compressed particles, however, would be more difficult. Though we do have the 3D SDK now...
#5
Posted 04 November 2009 - 11:28 AM
ChadCapeland, on 04 November 2009 - 11:19 AM, said:
How does one go about getting the SDK? I'm just a student, albeit an OLD student, but I have some wacky ideas I'd like to play with. :)
#6
Posted 04 November 2009 - 12:19 PM
-theo
#7
Posted 04 November 2009 - 12:29 PM
theotheo, on 04 November 2009 - 12:19 PM, said:
-theo
Thanks, good to know!
He said something about it being modified from some fuse to import data from Lidar scans but didn't give any credit. :angry2:
#8
Posted 28 July 2010 - 06:22 PM
Maybe it needs to be rewritten?
Thanks a lot
#9
Posted 28 July 2010 - 07:17 PM
- Chad

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