Eyeon Software's Youtube Channel cause google has better bandwidth than we do....
#181
Posted 03 September 2010 - 08:20 AM
As to the rotation conversion: If there is nothing out there one could write a C conversion library in python. But for the sake of the demo ...
Btw. there is also a super nice and probably faster 2D rigid body dynamics solver often used in games: http://code.google.com/p/pymunk/ Would be fun to play around with this too. There is also a nice particle library out there. If we can't get geometry onto fusion particles why not use geometry as own particle system ...
Ok. I think the message is clear with this video. I'll keep on doing some "basic" python tutorials again ;)
#183
Posted 04 September 2010 - 02:05 AM
#184
Posted 06 September 2010 - 08:55 AM
Before we go to meet some of you in the real world in Amsterdam
I figured it would be nice to build a virtual world in Fusion.
The Comp can be downloaded (almost world wide...;-)) from VFXPedia:
http://www.vfxpedia....Marble_Demo.rar
Enjoy!
Eric.
#185
Posted 06 September 2010 - 09:55 AM
SirEdric, on 06 September 2010 - 08:55 AM, said:
Before we go to meet some of you in the real world in Amsterdam
I figured it would be nice to build a virtual world in Fusion.
The Comp can be downloaded (almost world wide...;-)) from VFXPedia:
http://www.vfxpedia....Marble_Demo.rar
Enjoy!
Eric.
Wow - that was REALLY well done!
Maybe the follow up could be a powers of 10 zoom into the earth, with sequentially more detailed images, where you end up on someone's picnic in a park.
hdri3d.com just ran a tutorial on the zoom into the Earth for Lightwave: 'Cosmic Zoom'.
http://www.hdri3d.co...=170&Itemid=103
Somehow, I think your version would be a bit more interesting and creative!
BTW - hdri3d.com also just ran two articles on Nuke. Their author's seemed to be a bit biased, claiming Nuke to be the promised land where 3D graphics flows like honey.
Maybe an article about Fusion to put them in their place? hdri3d is generally available in Barnes & Noble, Borders - very large glossy 3D mag.
#186
Posted 06 September 2010 - 10:52 AM
The only thing that bothers me are the ugly clouds. I would have used the cloud map as an alpha for a white background tool in order to get clean whites instead of those ugly grays.
I remember doing the Earth in Fusion 5.3 with great results (can be seen in my demo in the alienware spot...no advertisement intended...).
Every time I jump into Fusion's 3D space I'm more and more impressed. It's just too powerful and fast.
Whoever thinks Nuke's 3D space is superior, is obviously referring to a specific task (extended bicubics, stereoscopic, etc...), because overall, Fusion is far ahead in 3D technology. Anyone can see that.
...but I agree, the market seems disproportionately biased towards Nuke coverage, and it gets quite irritating when they advertise features as unique, when some features don't even compare to the competition. 3D being one of them.
#187
Posted 06 September 2010 - 11:48 AM
leif3d, on 06 September 2010 - 10:52 AM, said:
The article said "With Nuke singlehandedly taking over the compositing duties at every major visual effects house from Industrial Light and Magic to Weta, I hope to give you an idea of its power, flexibility and advantages for compositing 3D visual effects."
I think they really threw down the gauntlet on this, and it would be great to see a 'How Fusion beats the competition' article - as perception is everything.
It's a shame that Nuke has been able to leverage a few stereoscopic advantages (hopefully in the past) into the perception by some they that walk on water - as Fusion certainly has many features not available in Nuke.
#188
Posted 06 September 2010 - 01:26 PM
leif3d, on 06 September 2010 - 10:52 AM, said:
The only thing that bothers me are the ugly clouds. I would have used the cloud map as an alpha for a white background tool in order to get clean whites instead of those ugly grays.
I remember doing the Earth in Fusion 5.3 with great results (can be seen in my demo in the alienware spot...no advertisement intended...).
Every time I jump into Fusion's 3D space I'm more and more impressed. It's just too powerful and fast.
Whoever thinks Nuke's 3D space is superior, is obviously referring to a specific task (extended bicubics, stereoscopic, etc...), because overall, Fusion is far ahead in 3D technology. Anyone can see that.
...but I agree, the market seems disproportionately biased towards Nuke coverage, and it gets quite irritating when they advertise features as unique, when some features don't even compare to the competition. 3D being one of them.
Hehe...it was meant to depict global air pollution...Hrrrmmm...;-)
I can't comment about Nuke, because people would think I'm biased, but apart from that I do totally agree with you...;-)
Cheers.
Eric.
#189
Posted 07 September 2010 - 03:36 AM
funny to see this Earth tut, i build the Earth a while ago with fusion 5, i want to see, how powerfull Fusions 3d Space can be, and i was suprised :)
Attached File(s)
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Earth_comp_isotron.jpg (455.79K)
Number of downloads: 39
#191
Posted 08 September 2010 - 01:32 AM
SirEdric, on 31 August 2010 - 05:21 AM, said:
Where there's a part one, there's a part two as well...;-)
Blazej continues his Python series here:
The Script can be downloaded from VFXPedia:
http://www.vfxpedia....t_save_tool.rar
Thanks, Blazej!
Eric.
Blazej,
Brilliant, brilliant, brilliant. That is exactly what I wanted to know how to do in Fusion.
You have a great way of showing the detail required.
Again, many thanks.
nick
#192
Posted 08 September 2010 - 02:43 AM
I have some more coming up which will be more python specific. I just couldn't find a quite moment yet to record and edit. But there is plenty to share.
Btw. Cool video Master Eric. Really smart way of using shaders, learned a lot from it.
Cheers,

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