Yeah I know and I know that it has a conversion. But the conversion is also Python based so no benefit there. I wanted to keep dependencies down. Why would I want to include all the other stuff simply to use ODE. I thought cgkit might be confusing although it is a great library and there is tons of useful stuff there. How about a python based rib exporter? :)
As to the rotation conversion: If there is nothing out there one could write a C conversion library in python. But for the sake of the demo ...
Btw. there is also a super nice and probably faster 2D rigid body dynamics solver often used in games: http://code.google.com/p/pymunk/ Would be fun to play around with this too. There is also a nice particle library out there. If we can't get geometry onto fusion particles why not use geometry as own particle system ...
Ok. I think the message is clear with this video. I'll keep on doing some "basic" python tutorials again ;)
Eyeon Software's Youtube Channel cause google has better bandwidth than we do....
#183
Posted Yesterday, 02:05 AM
Nice batch of videos, Blazej. Clear, to the point, and going out with a big bang in the third part. :)

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