- Warp Pixels Around Alfa - different ways to expand edges.
- Project And Bake - Eric Westphal aka SirEdric explains how to bake a camera projection and other types of UV-mapping.
- Pixel Aspect Sd Pal - explanation of pixel aspect principles in Fusion.
- 3d- To 2d-coordinates Conversion - How to use 3D coordinates in 2D tools.
- Randomizing Particle Sprites - different ways of randomizing bitmap-styled particles are suggested here.
- The Shake To Fusion Transition Guide - a comprehensive Shake - Fusion dictionary. Started by force_redo.
- Looping Particles - how to loop particles seamlessly.
- Trackers as Modifiers - video tutorials about effective usage of the Tracker modifier by Andy Caplau aka Durexlw.
- Boujou & Fusion - video tutorials about tracking with Fusion and Boujou by Andy Caplau.
- Windchime Flies - video tutorials about applying 3D-camera imported from Boujou to a particle system by Andy Caplau.
- Volumetric Lighting - Display 'cone' Of Light In 6.3 - creating light beams, different techniques by SecondMan, rubberduck and Gringo
- Stereo In Fusion - method of creating disparity maps for stereo workflow by DavidGuaita.
- Film Grain Tool - how to get the good old spread curves back to the new FilmGrain tool by Tilt.
- Position Pass From Z Depth - the topic about creating a World Position Pass from Z-Depth by robocop.
- Renderer Types: Software & Opengl - a clever way to get soft shadows to Hardware renderer by SirEdric.
- The Power Of "probe" - a method to find the brightest area of an image by fry.
- Fire - examples of using Fusion particles for creating fire effects.
- Position Pass - methods of recreating 3D objects using beauty and depth passes.
- Custom Glow And Flares From Headlights - simulates lens effects of bright light directed into camera. Created by Gringo.
- Light Streaks - a collection of links and compositions explaining how to simulate the Light Streaks effect which is often made by means of Trapcode Particular.
- A Way To Make Waves, Power Of Curves - these two topics show the versatility of the ColorCurves tool which can be used not only for color correction.
- Filtering Fcurves, Tracking Data - an unusual method of smoothing trajectories invented by ChadCapeland. Also, a link and description for SavitzkyGolaySmoothingPointFilter.Fuse
- Fake Global Illumination & Occlusion - a nice way to create a GI effect. Started by Pinionist.
- Fake Chromatic Aberration - different methods of creating a realistic Chromatic Aberration effect.
- Particles Follow A Path - a setup which makes particles (not the emitter, but particles themselves) fly along a 2D path.
- How Do I Fade Away Particles By Distance From Camera - a macro which makes particles visible only within a distance range from the camera or any other 3D object. Created by Gringo
- Kak. Or Ibk For Fusion. It Sucks Less - a new keying tool developed by SecondMan
- Distance3d Macro - measures the distance between two objects in 3D space. Created by Gringo
- Color Range Macro - measures the minimum and maximum values of the Red, Green, Blue and Alpha channels in the whole image, or within a rectangular area. Created by Gringo
- Motion Vectors Correction Macro - lets you modify motion vector map in case the position of your 3D-object is animated in 2D with tracking or other kind of 2D-animation to achieve correct resulting power and direction of the motion blur. Created by Gringo
- Clip Range Macro - clips color values outside the defined range. Created by Gringo
- Blurred Edges Restoration Macro - lets you restore the color information lost in defocused or motion blurred areas, especially if the source has parasite edging around the objects. Created by Gringo
- Slice Stretch Macro - creates a horizontal or a vertical image slice at a certain position and stretches it indefinitely over the whole image. Created by Gringo
- Blur To Black (Eliminate NAN Pixels) - a preset for the CustomTool by Tilt which detects the corrupt pixels in 3D layers and creates a mask for them.
- Improved Interface For The Blur Tool - offers a choice to set the blur size relative to the image width or in pixels and has some other interesting features. Created by Gringo
- Contrast Around Color Macro - Lets you adjust the contrast of the image, preserving the luminosity, hue and saturation of a selected color. Created by Gringo
- Luminance Control Macro - Adjusts only the luminance of the image preserving the saturation. Created by Gringo
- Lens Distortion Tools - the UVLensDistortion macro applies lens distortion or any other distortion to the image according to a UV map stored in an external file. Created by Gringo, idea by Tilt
- Direct Particle Dynamics Control - the pDirectDynamicsControl macro controls particle acceleration, speed and spin at any moment after the emission. Created by Gringo
- Arri Alexa - the FixDigitalEdgeArtefacts macro fixes colored edges often seen on digital footage. It can also fix chromatic aberrations. By Gringo
- Gaussuan Blur In An Xy Fashion - a macro to expand objects' edges. By Kristof
- A New Macro To Find Objects' Edges - useful to improve edges after keying or for creative purposes. By Gringo
- Black Point / White Point Macro (The Primary Grade) - lets you define black and white point by picking colors from a reference picture. The topic also contains the PrimaryGrade macro which has a full set of color controls along with B/W point pickers. By Gringo
- Quick Defocus For Particles - makes a very quick DOF effect for small particles like sparkles or rain. By Gringo
- Animation Ghosting In 3D - shows animated objects' trajectories in 3D Space. By Gringo
- Cgsreflect Macros Tool - creates a reflection in a flat horizontal surface with adjustable glossiness. By JUNE
- Is There A Way To Make a simple tube in DF6? - a macro which creates a Tube3D geometry primitive. By Gringo
- Uv Positioner Macro - works like the conventional Texture tool, but supports Alpha and different tiling options. By Gringo
- Advanced Camera Shake Macro - creates more natural effect than the standard tool and gives you all the controls needed to avoid black edges. By Gringo
- Checker Soft Macro - a checker texture creator with many parameters by Gringo
- Color Fill Macro - fills the image with a custom flat color using the Alpha channel as a mask by default. Created by Gringo
- Tape Measure for Fusion - outputs distance between two points in pixels and in generic Fusion units. Created by Gringo
- Hue Color Curves Macro - lets you adjust Hue, Lightness and Saturation based on the source image hue. Created by Attila Sziklai
- 2d Sss Macro, for faking sub surface in 2d - a macro by protean which simulates the SSS effect using a depth map.
- Color Aberration Macro - a macro for simulating color aberration effect by robocop.
- Color Bars Generator - generates NTSC and PAL color bars. Created by Gringo.
- Camera Motion Compensation For 2d Particles - compensates camera pan and tilt. Used for particles emitted from a bitmap region taken from an object in the frame. Especially useful when particles are pre-motion blurred (sprites contain motion blur and MB in pRender isn't used). Created by Gringo.
- Advanced Grid - a grid generator by Gringo. The grid pattern can be defined by a gradient. Can also generate some other patterns like lines or dots.
- New Directional Blur Macro - calculates its power and direction from a motion path. By Gringo.
- How To Blend Between 2 Paths? - two macros by Gringo which blend a point's position between multiple paths.
- Refraction Macro - a macro by Gringo which uses height map to apply refraction-like distortions. Some simple exp<b></b>ressions tips.
- Depth Defocus Macro For Fusion 5.3 - creates a DOF effect based on a depth map. The author is Gringo. The topic contains also two approaches to expand edges of objects (primarily for Z Channel extension).
- Macro For Correct Defocus - a defocus tool with the boke effect. By Gringo.
- Macro To Automate Dailies Creation - creates a slate and letterbox with various textual information. By Gringo.
- Simple Color Picker - displays the average, minimum or maximum color of an area in the image. This is Gringo's update of a macro originally developed by Tilt.
- 3d Cam Data To 2d Space - the topic contains some solutions for converting 3D to 2D coordinates.
- Color Correction - several methods of selective color correction by Shaily, SecondMan and Gringo
- Names From Operations Script - renames all the (selected) nodes in composition according to their main parameters. Based on a script from hulan, improved by ChadCapeland and significantly reworked by robocop after Gringo's ideas.
- Issues In Fusion When Writing A Quicktime Movie To The Bluearc Cifs File System - script solving the quicktime output file overwriting. Written by Tilt
- Generate Three Bmp Masks - script by pingking which automatically generates separate Bitmap masks from a Loader's color channels.
- Exr Pass Navigation - script by robocop which remaps various sets of auxiliary channels to RGB in an OpenEXR Loader.
- Bfsmartconnect - a magic script which connects separate nodes automatically taking into account their type and aim. Idea by Fred Osome, programming by bfloch.
- Abs To Relative Paths Script - converts all the paths in a composition from absolute to relative. Created by protean.
- Multi Channel Exr - a modification of Sven Neve's script for splitting EXR channels by isotron with some improvements and bugfixes.
- Maya 2009 Multi-Pass Loader Script - a new comprehensive solution for loading and combining multiple passes by thorsten.
- Suggestion: Flat Filtered Command List - major improvements for the Add Tool.eyeonscript by bfloch and Daniel Koch.
- "dump All Inputs" Script - lists all the tool's inputs and outputs, including hidden ones. Useful for creating macros and simple exp<b></b>ressions. Made by Fry.
- Wish - Search Engine - advanced search scripts by Tilt and pingking which allow to select or pass through multiple nodes according to tool type, name and comments info.
- A Kind Of Precomp/Reference Approach - a pack of scripts by pingking which allows to insert external compositions as parts of the flow.
- "track One Frame" Script - extremely useful for complicated tracking cases when you need to advance manually frame by frame. Created by Fry.
- Preview With Djv - a tool script by pingking which sends loaders or any other tools to DJV, a third-party realtime sequence player.
- Chan File Importer - a tool script to import and export 3D cameras and transforms between Nuke and Fusion by pingking.
- Baked Animations, Obj Sequence Import - frame render scripts for FBX and OBJ sequence importing by SirEdric and Sean Konrad.
- Incremental Save - Maya or Softimage-like approach to incremental save for Fusion by redoddity.
- Path Import From Svg - an SVG import tool which converts imported vectors to editable polyline masks. Written by bfloch.
- Display Channelbool And Merge Operation - renames CannelBooleans and Merge nodes in your comp accordingly to the operations they perform. Created by hulan.
- Multi Attach - a script to connect an image output to multiple tools' inputs at once by hulan.
- Animation Splines Retiming - allows to retime animation in selected tools according to a TimeStretcher, Twixtor or Kronos retiming. Idea by Gringo, coding by Roman Fedotov.
- Some Modified Scripts - improved Attach_Center_to_Path_Keep_Position, Bake_Animation and Change_Paths.
- Import Shake Shapes Into Fusion - script by slayerk, which lets you import masks from Mocha and other Imagineer software as polygons via Shake export.
- Skip Existing Frames - Script which helps to render only missing frames. Idea by Gringo, coding by Konstantin Kharitonov and Dmitry Slepichev.
- Parameters Sheet - the idea about an additional panel which could manipulate similar parameters of multiple nodes at once. And also, a temporary script solution written by slayerk.
- Clrelight Opencl Fuse - a relighting tool, a more advanced substitute for the standard Shader, which uses Open CL to increase the speed dramatically. Developed by iLuso.
- Better Corner Pin - Gui Prototype - a fuse which replaces the standard CornerPin offering more advanced and friendly interface as well as additional functionality. Developed by Tilt.
- Lens Flare - a fuse by Tilt to create various lens flare effects.
- More Freebies - some view LUT shaders from redoddity.
- Hos Pixel Mapper Plug-in Update - a plugin by redoddity which is similar to the standard Texture tool, but more powerful and user-friendly.
- New Plugin: Polyline Unwrap - unwraps curved objects outlined by a polyline to a straight line. And another plugin in the same topic - KrazyKey, based on a completely new principle. Suggested by ChadCapeland. Coding by mattirwin
- New Fusion Plugin: [multi Plate] - useful to generate a large clean plate from a panning shot using supplied tracking data. Created by hulan.
- Free Fusion Plugin: Median Filter 1.0 - a temporary filter by hulan. Can be used for noise reduction and cleanup, e.g. wire removal.
- Tonemapping Fuse - a fuse and a plugin for HDRI tone mapping by redoddity.
- Multistep Blur - a fuse which helps to simulate a realistic glow for very bright objects. Idea by Gringo, coding by Roman Fedotov.
- Fast Relighting Plugin - lets you apply different types of light sources including point lights and spots with decay. It can even cast soft shadows! Requires a normal map and a depth map (Z). Written by makal.
Edited by Gringo, 24 April 2013 - 04:02 AM.













