The Shake To Fusion Transition Guide
Started by
force_redo
, Apr 17 2006 08:34 PM
69 replies to this topic
#61
Posted 12 May 2007 - 04:32 AM
Ah - well - I think it's the voodoo part that I'm most curious about. I have no idea how shake works, but maybe they have some sort of plugin like ReelSmartMotionblur where you can feed the directional data into the plugin so it will fake motion blur? On the other hand if you rotate something in Fusion you can connect all kinds of other parameters to the animated angle, so that's a way of transferring rotation information. But I guess that's not what you mean is it?
#62
Posted 12 May 2007 - 10:50 AM
Hey Shadow,
No its not a plugin or a MoBlur node. They mention RSMB as a better way to do this trick, but this trick costs no additional $. Here is some text from the tutorial: The trick is to use a Move3D node to match the movement of a temporary element (such as the letter "X") to the movement of the fan. Then, the temporary element (node) is deleted, and the Move3D is applied to the moving element. Since this normally moves the element, enable the useReference parameter in the Move3D node, and activate the motion blur. Because useReference is active, it only applies the motion blur without actually moving the element.
-David
No its not a plugin or a MoBlur node. They mention RSMB as a better way to do this trick, but this trick costs no additional $. Here is some text from the tutorial: The trick is to use a Move3D node to match the movement of a temporary element (such as the letter "X") to the movement of the fan. Then, the temporary element (node) is deleted, and the Move3D is applied to the moving element. Since this normally moves the element, enable the useReference parameter in the Move3D node, and activate the motion blur. Because useReference is active, it only applies the motion blur without actually moving the element.
-David
#63
Posted 23 May 2007 - 06:10 AM
hi david,
use a transform to match the motion; copy this transform and paste a copy after itself, check InvertTransform and FlattenTransform in the first transform and MotionBlur in the second transform.
its an old trick shake has just simplified it.
shaily.
use a transform to match the motion; copy this transform and paste a copy after itself, check InvertTransform and FlattenTransform in the first transform and MotionBlur in the second transform.
its an old trick shake has just simplified it.
shaily.
#64
Posted 23 May 2007 - 12:52 PM
Are you sure you don't work for Eyeon?
Perfect tip, does exactly what the Shake trick does. I whiped up a quick comp and it does as advertised. Thanks for this one. You should post this technique in the VFXPedia.
I have updated the code I suggested Daniel use as a prototype for a forums Bot:
-David
Perfect tip, does exactly what the Shake trick does. I whiped up a quick comp and it does as advertised. Thanks for this one. You should post this technique in the VFXPedia.
I have updated the code I suggested Daniel use as a prototype for a forums Bot:
Search forum IF Shaily Probability EXCELLENT useful material FOLLOWS INSERT VFXpedia POUR beer LOOP
-David
shaily, on May 23 2007, 06:10 AM, said:
hi david,
use a transform to match the motion; copy this transform and paste a copy after itself, check InvertTransform and FlattenTransform in the first transform and MotionBlur in the second transform.
its an old trick shake has just simplified it.
shaily.
use a transform to match the motion; copy this transform and paste a copy after itself, check InvertTransform and FlattenTransform in the first transform and MotionBlur in the second transform.
its an old trick shake has just simplified it.
shaily.
#65
Posted 28 August 2007 - 02:36 PM
Thats a really bad assumption. You don't always want to do both at the same time. Sometimes you need to mdiv only. But You can't.
Quote
i totally agree
almost all color tools have a pre-devide/post-multiply check box ,thats not true for shake
and i have never felt a need for a seperate mmult or mdiv in fusion
shake is an excellent tool to work with and its got its own work flow and so is fusion and its workflow lets adapt to fusions workflow and not force shakes workflow in fusion especially when its not needed.
shaily.
almost all color tools have a pre-devide/post-multiply check box ,thats not true for shake
and i have never felt a need for a seperate mmult or mdiv in fusion
shake is an excellent tool to work with and its got its own work flow and so is fusion and its workflow lets adapt to fusions workflow and not force shakes workflow in fusion especially when its not needed.
shaily.
#66
Posted 31 August 2007 - 04:16 AM
RSLittle, on Aug 28 2007, 02:36 PM, said:
You don't always want to do both at the same time. Sometimes you need to mdiv only.
RSLittle, on Aug 28 2007, 02:36 PM, said:
Thats a really bad assumption.
thats a comment i made out of my understanding of fusion; --about a year back--
its NOT an assumption.
shaily.
#67
Posted 09 January 2008 - 02:23 PM
"use a transform to match the motion; copy this transform and paste a copy after itself, check InvertTransform and FlattenTransform in the first transform and MotionBlur in the second transform.
its an old trick shake has just simplified it."
This tip works perfectly, unless the image leaves the frame, then because of the flatten transform, it clips everything outside of frame. Can you think of a way to simply reference the motion blur setting from another Xf tool?
Many thanks in advance...
its an old trick shake has just simplified it."
This tip works perfectly, unless the image leaves the frame, then because of the flatten transform, it clips everything outside of frame. Can you think of a way to simply reference the motion blur setting from another Xf tool?
Many thanks in advance...
#68
Posted 09 January 2008 - 02:41 PM
Hi, Xoo!
Setting the first XF to "wrap" should do the trick...;-)
Have Phun.
Eric.
Setting the first XF to "wrap" should do the trick...;-)
Have Phun.
Eric.
#69
Posted 09 January 2008 - 03:07 PM
SirEdric, on Jan 9 2008, 02:41 PM, said:
Hi, Xoo!
Setting the first XF to "wrap" should do the trick...;-)
Have Phun.
Eric.
Setting the first XF to "wrap" should do the trick...;-)
Have Phun.
Eric.
Actually looks like both Xf's need to have wrap selected. But that's exactly right! Thanks man!
~Wade
edit:
Hehe, looks like I spoke too soon... After implementing this today, I ran into further limitations for this technique. If your element spans across the frame it wraps incorrectly. Also, on more extreme translations, the wrapping screws up, clipping part of the edges off and wrapping them on the other sides. It works great under the right set of circumstances, but not always, and not quite for what I'm trying to do.
edit 2: The incorrect wrapping issue can be gotten around by 'uncropping' the plate, multiplying the transformation by the same factor, and recropping to the original frame size. Big thanks to AK for that!
#70
Posted 15 April 2009 - 04:21 PM
hi
I've been more than busy lately to be able to frequent this forum, i did manage to make some time to update/improvise/optimize/cleanup(or whatever
) the macros(some of them) i'd pulled off from the post earlier.
these macros could teach you guys some nice techniques on cleaningup macros in general. they are 1up in terms of interface (in relative terms though
) with some useful and some confused expressions. i say confused because i feel they can be optimized. tabbed/grouped controls, proper mask inputs, less number of tools etc.
AddMix.setting
Clamp.setting
ColorWheel.setting
Compress.setting
DepthSlice.setting
Emboss.setting
Expand.setting
Fade.setting
Invert.setting
MMultiplyDivide.setting
Orient.setting
Pixelize.setting
PlotCurve.setting
Rand.setting
RGrad.setting
Set.setting
ShearTaper.setting
Solarize.setting
Threshold.setting
i use some of them more often, the others are for my friends here.
here are the files
Shaily_ShakeToFusion_Macros_5.3.exe.txt 116.44K
94 downloads
Shaily_ShakeToFusion_Macros_5.2.exe.txt 116.44K
24 downloads
remove ".txt" from the filename and doubleclick, itll automatically copy the macros to your eyeon\fusion(5.x)\macros folder. no need to restart fusion
the contents are exactly the same, they are only split for convenience.ill upload these macros on vfxpedia with proper description soon(er or later
).
cheers
shaily.
I've been more than busy lately to be able to frequent this forum, i did manage to make some time to update/improvise/optimize/cleanup(or whatever
these macros could teach you guys some nice techniques on cleaningup macros in general. they are 1up in terms of interface (in relative terms though
AddMix.setting
Clamp.setting
ColorWheel.setting
Compress.setting
DepthSlice.setting
Emboss.setting
Expand.setting
Fade.setting
Invert.setting
MMultiplyDivide.setting
Orient.setting
Pixelize.setting
PlotCurve.setting
Rand.setting
RGrad.setting
Set.setting
ShearTaper.setting
Solarize.setting
Threshold.setting
i use some of them more often, the others are for my friends here.
here are the files
Shaily_ShakeToFusion_Macros_5.3.exe.txt 116.44K
94 downloads
Shaily_ShakeToFusion_Macros_5.2.exe.txt 116.44K
24 downloadsremove ".txt" from the filename and doubleclick, itll automatically copy the macros to your eyeon\fusion(5.x)\macros folder. no need to restart fusion
the contents are exactly the same, they are only split for convenience.ill upload these macros on vfxpedia with proper description soon(er or later
cheers
shaily.
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