Wow. You guys are great. Your faster than I can update my original post! (Thanks god it's weekend...)
SecondMan, on Apr 21 2006, 01:25 PM, said:
[W01]You could simply convert the Color Space and use the CC tool in between them to do that...
Yes, that's what I actually meant by "sandwitching". Put a curve tool between two colour space conversions...
[W01] Custom Tool
[W01] Custom Tool
Hmmm. You're right technically. Thing is that the Custom Tool is so powerful that I could virtually put it in as a workaround for everything. So I didn't do it, since I thought that was obvious. But then, if somebody is desperate and wants to look it up here, it might be a hint. I don't know, what do you think?
Read your description and that's exactly what my macro should do actually... could you verify that?
I double checked it, it's almost there. Only it seems to contrast the blue channel (saturation component) instead of the green (luma)
Doh! Missed that one. Too obvious for me
Some comments about the macros:
First of all: Thanks a lot, once again. When you're finished we can do some Gui hacks and call it "Fake" (or "Shusion")
The colour distribution seems a bit low. I.e. if I blur the heck out of it, I get an average colour around 0.3. I would expect it to be around 0.5, just to verify the noise is evenly spread. Furthermore it would be great if it would generate some noise in the alpha, too. I know I could copy it there, but...
There's something strange there. It works great in integer, but with float it gets "pixelated"
Can't really understand what it's doing, sorry. Seems to be a Glow in there?! The shake IBlur is really quite close to the DeepBlur, only the DeepBlur seems to have some issues. The Falloff doesn't seem right and at extrem blurs it creates a hole in the matte. (How can I upload files here, I could probably upload an example comp)
Was great! Is now even better!
Does the right thing, only in the gui it doesn't say which slider is for which channel. I believe the order is ABGR now?!
Just got better, too. (Only the alpha doesn't work anymore)
Yet another bull's eye...
Wow! and again: WOW!