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	<title>Fusion 5</title>
	<description>End user forum</description>
	<link>http://www.pigsfly.com/forums</link>
	<pubDate>Fri, 18 May 2012 08:56:43 +0000</pubDate>
	<ttl>30</ttl>
	<item>
		<title>Mocha Pro 3 Camera Solver</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7407</link>
		<description><![CDATA[Hi,<br />
<br />
I'm close to upgrading my Mocha license to v3 specifically use the camera solver.  I'm very new to Fusion and I can't see how to load the .fbx output of the Mocha camera solver into Fusion's 3D camera.  From what I can gather Fusion can import FBX mesh but not Mocha's FBX scene information.<br />
<br />
Can anyone confirm either way whether the Mocha Pro camera solve data can be utilised in Fusion?<br />
<br />
Many thanks,<br />
<br />
Paul]]></description>
		<pubDate>Fri, 18 May 2012 08:56:43 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7407</guid>
	</item>
	<item>
		<title>Custom Lut Created Looks All Wrong</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7406</link>
		<description><![CDATA[I made a custom lut using this process<br />
<a href='http://www.pigsfly.com/forums/index.php?showtopic=7159' class='bbc_url' title=''>http://www.pigsfly.com/forums/index.php?showtopic=7159</a><br />
<br />
What I was trying to do was have a LUT emulate the difference between a linear RED file and a REDGamma2 Red file. Quite often I have to work in Cineform and its conversion does not preserve the Red metadata values and my idea was work in a linear gamma space with a LUT applied on top<br />
<br />
<br />
So i imported the same r3d file twice...set one to linear, the other to redGamma2....did a histogram match between the 2, then CC's the LUT Cubecreate tool with the instance of the CC, ran that through the analyzer and wrote out the LUT...<br />
<br />
Now when that LUT is applied through the view LUT or the file LUT the image is way off....not even remotely close<br />
any ideas why this would be?<br />
Comp attached<div id='attach_wrap' class='clearfix'>
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				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2282" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/unknown.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2282" title="Download attachment"><strong>LUT test.comp</strong></a> &nbsp;&nbsp;<span class='desc'><strong>7.56K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">3 downloads</span>
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</div>]]></description>
		<pubDate>Tue, 15 May 2012 21:10:49 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7406</guid>
	</item>
	<item>
		<title>3D Projection / Scene</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7405</link>
		<description><![CDATA[Hi im trying to make a 3d scene<br />
<br />
i have a the scene already displaced and i got my background projected onto it.<br />
<br />
My question is how do i layer the image with multiple projections<br />
<br />
my first image is of a room that im projecting into a 3d space<br />
<br />
next i have to project a wood texture onto a desk<br />
<br />
next i have an image of some paperwork which i have to project on top of the wood desktop<br />
<br />
these all have to be separate projections because of the angles and the way the camera moves within the scene<br />
<br />
<br />
<br />
The problem im having is that when i project my first image everything works fine<br />
<br />
then when i plug another projector into the merge everything disappears<br />
<br />
when i look through the render-er the 2nd image is all white and see through<br />
<br />
i did a forum search and said i should use a catcher tool which i did<br />
<br />
the problem with the catcher tool is that when im working in 3d space everything is still invisible when more than 1 projector is connected<br />
<br />
also when you look though the render-er now the images are not see through but they are warping <br />
<br />
<br />
any help would be great thanks]]></description>
		<pubDate>Tue, 15 May 2012 19:50:35 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7405</guid>
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	<item>
		<title>Ffmpeg: Cool News! And Then Bad News :)</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7404</link>
		<description><![CDATA[guys, did you play with ffmpeg in yours workshops ?<br />
So, gooood news : looks like ffmpeg now can read exr files internally! (without imagepipe through imagemagic tool, and other tricks to convert yours exr to video files)<br />
bad news : it`s doing something errmm... not what you expect to see <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' />   (hope it would be fix in near time)<br />
<br />
PS.<br />
for those who didn`t hear about subj -<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'><em class='bbc'><span style='font-size: 14px;'><strong class='bbc'>FFmpeg</strong> is an opensource complete, cross-platform commandline solution to record, convert and stream audio and video</span></em></div></div>
PPS.<br />
example of command to convert yours jpg sequence to mov file:<br />
<pre class='prettyprint'>ffmpeg.exe -y -i d:&#092;tmp&#092;myJPGsequence.%04d.jpg -vcodec mjpeg -qmin 7 -qmax 1 d:&#092;tmp&#092;out.mov</pre>]]></description>
		<pubDate>Mon, 14 May 2012 11:46:40 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7404</guid>
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	<item>
		<title>Color Correct Fusion Versus Nuke</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7402</link>
		<description><![CDATA[Hi fellows!<br />
<br />
I've been using Fusion for over 4 years now, and I have been asked to test Nuke to see how it works!<br />
I have a question regarding color correcting:<br />
<br />
I took a gradient (0-1) and have applied gain, gamma and brigntness changes. I used the same values in NUKE and the result is drastically different!<br />
<br />
I redid the same cc in Fusion by using Gamma, Gain and Brightness (in that specific order) and puttting the same values.... now I get the same result as in NUKE (and Flame that I also tested).<br />
<br />
Now if I do the same with individual nodes in that Order GAIN, GAMMA. BRIGHNTNESS ... I dont get the same result that in an cc node...<br />
<br />
HOW DOES FUSION CC NODE CALCULATES IT'S INPUT???<br />
<br />
Thanks for your help!]]></description>
		<pubDate>Wed, 09 May 2012 15:00:46 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7402</guid>
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	<item>
		<title>Illumination Pass Problem</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7401</link>
		<description><![CDATA[<a class='resized_img' rel='lightbox[32894]' id='ipb-attach-url-2271-0-55804600-1337343858' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2271" title="edges.jpg - Size: 33.27K, Downloads: 60"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_05_2012/post-14881-0-83106400-1336240038_thumb.jpg" id='ipb-attach-img-2271-0-55804600-1337343858' style='width:25;height:10' class='attach' width="25" height="10" alt="edges.jpg" /></a>
<br />
I think this ugly edges come from Illumination pass, how can i fix it in fusion? Cause can't possible fix it in 3d software.<br />
<br />
<br />
<a href='http://www.getzilla.net/files/3348447/edges.zip.html' class='bbc_url' title='' rel='nofollow'>Comp</a>]]></description>
		<pubDate>Sat, 05 May 2012 17:57:35 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7401</guid>
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	<item>
		<title>Macro: Copy Aux Light</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7400</link>
		<description><![CDATA[I had a channel bool macro laying around for a while and now I decided to rename the inputs to match Dimension's awesome little CopyAux tool.<br />
<br />
It is Light (could also call it Diet Copy Aux) because it is basically only a Channel Boolean. It does not change the Depth for you, fallback if channels don't exists, has no remapping etc.<br />
<br />
But if you want to save you from some clicks try it out:<br />
<a href='http://www.vfxpedia.com/images/Copy_Aux_Light.setting' class='bbc_url' title='' rel='nofollow'>http://www.vfxpedia....x_Light.setting</a><br />
<br />
If you get used to it and happen to buy dimension later on you will feel at home <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/wink.png' class='bbc_emoticon' alt=';)' /><br />
<br />
EDIT: Btw the expressions make use of 14 iff statements, but I was too lazy to write them by hand. Instead I wrote a script which writes the SimpleExpression for me. If anyone is interested let me know.]]></description>
		<pubDate>Thu, 03 May 2012 16:22:24 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7400</guid>
	</item>
	<item>
		<title>Script: Colormatrixtransform</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7399</link>
		<description><![CDATA[<strong class='bbc'>Description:</strong><br />
	  Creates ColorMatrixTransforms for each selected 3D Node that has a Transform3DOp ChildGroup.<br />
	  The Inputs will be conntected via Exressions.<br />
<strong class='bbc'>Requirements: </strong><br />
	  ColorMatrixTransform Fuse by Anatomical Travel<br />
	  <a href='http://research.anatomicaltravel.com/2009/10/color-matrix-transform/' class='bbc_url' title='' rel='nofollow'>http://research.anat...trix-transform/</a><br />
<br />
Needs some testing. Pretty useful if you use the Fuse a lot. You can e.g. use it to convert WPP to CameraSpace or back. I mean this creates the connections to the camera.<br />
All credit goes to the Chad's Fuse.<br />
Should work with almost(?) all 3D Transforms.<br />
<br />
<br />
<a href='http://vfxpedia.com/images/Color_matrix_transform.eyeonscript' class='bbc_url' title='' rel='nofollow'>http://vfxpedia.com/...orm.eyeonscript</a><br />
<br />
Edit: Should add that it handles the RotationOrder and ScaleLock - but as the Fuse doesn't support Targets.]]></description>
		<pubDate>Thu, 03 May 2012 12:38:58 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7399</guid>
	</item>
	<item>
		<title>Streaming Quicktime Video In Fusion</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7398</link>
		<description><![CDATA[Hello<br />
I have a question <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' /><br />
Is there any way to make streaming quicktime video  in Fusion 6.32 ?<br />
Because when I make qt in h264 or photo-jpeg codec in fusion  this video is not streaming <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/sad.png' class='bbc_emoticon' alt=':(' /><br />
Please help <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' /><br />
<br />
Best regards<br />
Sewer]]></description>
		<pubDate>Mon, 30 Apr 2012 14:15:05 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7398</guid>
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	<item>
		<title>3 Point Relight Macro</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7397</link>
		<description><![CDATA[<object width="560" height="349"><param name="movie" value="http://youtube.com/v/F0zjo8RI5As"></param><param name="wmode" value="transparent"></param><param name="flashvars" value="fs=1&autoplay=0&playerMode=embedded"></param><embed src="http://youtube.com/v/F0zjo8RI5As" type="application/x-shockwave-flash" wmode="transparent" width="560" height="349"></embed></object><br />
to orange input must goes rgb+wpp+alpha<br />
<br />
<br />
Few questions guys.<br />
01 How to return the spoiler and the pick tool from original volume mask in to macro?<br />
02 How do I remove controls page, that would be the first page key light?<br />
(see screenshot)<div id='attach_wrap' class='clearfix'>
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&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2265" title="Download attachment"><strong>3_point_relight_v0.1beta.setting</strong></a> &nbsp;&nbsp;<span class='desc'><strong>11.56K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">6 downloads</span>
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		<pubDate>Mon, 30 Apr 2012 00:30:19 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7397</guid>
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	<item>
		<title>Luminance Key Help</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7396</link>
		<description><![CDATA[Hey there--<br />
<br />
I'm having a brain freeze about how to use (and what to use) to attempt a key on a sequence. I have a plan B if this won't work, but I wanted to see if it's even reasonable to try it.<br />
<br />
I have to leave for a four-day shoot, but need to address this as soon as I get back on Thursday. I was wondering, if someone had a spare couple of minutes (HA!) if you could set up a "good start" on a flow for me and e-mail it to me or post it? I'm on Fusion6<br />
<br />
I just need to fill the window frame (image attached-- it's part of a two-second sequence) with a different image, and I'm wondering if the luminance separation is good enough (or not) to do it. If someone could tell me I'm wasting my time, too, that would be helpful, because I'll just go to my Plan B.<br />
<br />
THANK YOU!<br />
<br />
--Kelly<div id='attach_wrap' class='clearfix'>
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		<pubDate>Sat, 28 Apr 2012 20:51:48 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7396</guid>
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	<item>
		<title>View Follow Mask - Possible?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7395</link>
		<description><![CDATA[I'm roto-ing a moving ball in a shot. I have an ellipse masking it.<br />
<br />
With 2 views is it possible at all to have the pan of both views keep the ellipse in the centre (rather than have to manually pan every frame)?<br />
<br />
(In an ideal world the ROI tracks the ellipse mask and the displays would keep that ROI in the centre automagically.<br />
<br />
many thanks<div id='attach_wrap' class='clearfix'>
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		<pubDate>Fri, 27 Apr 2012 17:40:14 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7395</guid>
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	<item>
		<title>Perspective Camera</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7392</link>
		<description><![CDATA[Hey there folks,<br />
<br />
Is there a way to get the Position or Rotation of t<span style='font-family: arial, helvetica, sans-serif'>he Perspective Camera in a 3D scene?  [Camera &gt; </span><span style='font-family: arial, helvetica, sans-serif'>Perspective ]</span><br />
<br />
<br />
<span style='font-family: arial, helvetica, sans-serif'>&deg;Dunn</span>]]></description>
		<pubDate>Thu, 26 Apr 2012 12:21:38 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7392</guid>
	</item>
	<item>
		<title>How To Do Switch Between Shape And Mesh?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7391</link>
		<description><![CDATA[<a class='resized_img' rel='lightbox[32771]' id='ipb-attach-url-2262-0-61561000-1337343858' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2262" title="QQ½ØÍ¼20120426140617.jpg - Size: 60.09K, Downloads: 73"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_04_2012/post-14855-0-64719500-1335420448_thumb.jpg" id='ipb-attach-img-2262-0-61561000-1337343858' style='width:25;height:13' class='attach' width="25" height="13" alt="QQ½ØÍ¼20120426140617.jpg" /></a>
<br />
<br />
<br />
User Control ,How to do switch between shape and mesh?]]></description>
		<pubDate>Thu, 26 Apr 2012 06:08:27 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7391</guid>
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	<item>
		<title>Newbie Questions ... Be Gentle...</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7390</link>
		<description><![CDATA[I'm an editor dipping my toes in the world of Fusion... attracted by the promise of being able to composite nodally within Avid Media Composer.<br />
<br />
Basic questions will follow in my attempts to get a grip on what I want the software to do (which is not 3D match moving passes, yet):<br />
<br />
Are there any alternatives to 3 button mice for panning / zooming in the viewers? - i'm on the learning edition via bootcamp on a MacBookPro and the trackpad doesn't seem to work too well for this.<br />
<br />
Similarly I can't right click and drag to connect pipes with the pop-up prompts for destinations - although hover works well for figuring those out.<br />
<br />
I thought I'd try creating a simple vignette mask. Add mask paint tool. Add Rectangle to make mask fully transparent. Add Circle to erase the bit of the mask I want to see through... Doesn't seem to be any way of modifying the aspect of that circle or feathering the edge? Try an alternative approach of drawing a filled polygon but only manage a polyline. Decide to appeal to kindness of strangers for some help...<br />
<br />
Many thanks]]></description>
		<pubDate>Wed, 25 Apr 2012 10:12:54 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7390</guid>
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	<item>
		<title>Zoom In Stabilization Need Help</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7389</link>
		<description><![CDATA[Hi all,<br />
I need some help, I got some footage this morning that I need to stabilize. It is a zoom in scene, while tracking i use track center append, but the problem is when I stabilize it with matchmove BG only I got some weird zoom effect, anyone has an idea how to do it?<br />
<br />
Thank you.]]></description>
		<pubDate>Wed, 25 Apr 2012 08:55:48 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7389</guid>
	</item>
	<item>
		<title>Arri Logc Problem</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7388</link>
		<description><![CDATA[I have a bit of a problem, maybe someone can offer some advice.<br />
We shot a green screen in arri cam prores 444 logC, but the camera operator mistakingly embedded different color temps per shot and also embedded something called ccShift with a value of -2, which obviously shifts the color of the shot (I don't know where though...).<br />
I have one shot which was shot neutral, so I've been trying to match every other shot manually, but it's not the best solution.<br />
All in all, every shot looks different and we have a huge consistency problem.<br />
<br />
Question is...<br />
Has anyone encountered this?<br />
Is there a way to neutralize the color temp and ccShift so that all the shots look the same?<br />
<br />
I couldn't find anything online or on the arri website.<br />
Thanks in advance.]]></description>
		<pubDate>Tue, 24 Apr 2012 17:02:02 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7388</guid>
	</item>
	<item>
		<title>Fxguide = Thefoundry?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7387</link>
		<description><![CDATA[I'm a usual visitor of the FxGuide website and have always "felt" the obvious tendency they have to push TheFoundry products. Obviously, it has probably to do with the fact that TheFoundry is also a sponsor of FxGuide (?). Although I do love to see all the new tech about Nuke, Mari and co....... truthfully........ it almost sickens me to see how little is shown about Fusion (or none for that matter). For such a flexible and powerful compositor and for how long Fusion has been around.<br />
<br />
I'm sure that Eyeon is prepping all the videos, news and such from NAB, but am curious as to how the information flow is to other journalist sources that, in turn, also post information for all us eager Fusonieers to read. Maybe Eyeon needs an FXguide-similar platform to get more information our there (news, training, etc). It seems at least that TheFoundry has found one.]]></description>
		<pubDate>Tue, 24 Apr 2012 12:01:41 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7387</guid>
	</item>
	<item>
		<title>Custom Boderwith Polyline</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7386</link>
		<description><![CDATA[Hello there,<br />
I'm wondering if there is any possibility to make a Polyline with a custom boder with for every Point. I want to do something like a "S-Shape" where the start and end points have for example borderwidth 0 and the point in the middle should have border width 0.1 .<br />
I know I can simply make it a 4 point shape and give it thickness but if i want to animate it and let it twist or something it's really pain to do.<br />
Another thing is that I want it to be animated like the stroke in the paint tool. With WriteOn-Start and WriteOn-End.<br />
The second one is easy with the paint tool. But you can't give the stroke a custom size on each point.<br />
Is there a way to achieve this <span class='bbc_underline'>without</span> any Plugins?<div id='attach_wrap' class='clearfix'>
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	</ul>
</div>]]></description>
		<pubDate>Tue, 24 Apr 2012 08:47:39 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7386</guid>
	</item>
	<item>
		<title>Correct Method Of Mask Offset In Stereo Comp?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7385</link>
		<description><![CDATA[Hello,<br />
<br />
Another question for you all.  I'm working on a stereo project doing and running into a bit of a snag trying to offset my rotosplines.  The technique I used is this.  Get the masks working correctly in the left eye.  Create instances of the masks which I apply to the right eye.  Stick a transform operator between the masks and the merge operator on my right eye and adjust the offset globally for all the masks.  This works really well until I save and close the comp.  At which point when I reopen it the offset is all wonky and I'm back to square one.<br />
<br />
The other method I have been working on but it's a bit less exact is to select all the control points for each roto spline and move the whole spline.  I cannot use the xy selector for the splines because they are connected to a trackers.<br />
<br />
Any ideas would really help.  I'm under the gun and starting to pull my hair out.  stereo is bad enough when your trying to get the paint and clean plates in the right z depth.]]></description>
		<pubDate>Tue, 24 Apr 2012 01:09:46 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7385</guid>
	</item>
	<item>
		<title>Correct Edges With Use Object (Id)</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7384</link>
		<description><![CDATA[Hi there, can somebody explain here, how correct edges working ?<br />
<br />
Here is info from help: <a href='http://eyeonmanual.com/fusion/user-manual/interface/toolcontrols/04commoncontrols' class='bbc_url' title='' rel='nofollow'>http://eyeonmanual.c...4commoncontrols</a><br />
<strong class='bbc'>Correct Edges</strong><br />
This checkbox only appears when the Use Object ID or Use Material checkboxes are selected. It toggles the method used to deal with overlapping edges of objects in a multi-object image. When this control is toggled on, the Coverage and Background Color channels are used to separate and improve the effect around the edge of the object. If this option is toggled off (or no Coverage or Background Color channels are available), aliasing may occur on the edge of the mask.<br />
For more information on the Coverage and Background Color channels, consult the [[EyeonManual/Auxiliary_Channels|Auxiliary Channel] chapter.<br />
<br />
When i use CC, edges of object are jaggy. Correct edges not working.<br />
<span rel='lightbox'><img src='http://s14.postimage.org/74v37iaf5/edges.png' alt='Posted Image' class='bbc_img' /></span><br />
<br />
My example comp with EXR file (Color,Alpha,Depth,Coverage,Object ID,BG,Normals):<br />
<a href='http://tmp.toxik.sk/correctEdges_test.zip' class='bbc_url' title='' rel='nofollow'>http://tmp.toxik.sk/...tEdges_test.zip</a>]]></description>
		<pubDate>Mon, 23 Apr 2012 01:02:29 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7384</guid>
	</item>
	<item>
		<title>Double Splines Grabbing The Inner Or Outer Tangent?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7383</link>
		<description><![CDATA[I seem to be having difficulty getting consistan results grabbing the inner or outer control tangents. Is there a key command I am missing?<br />
<br />
Thanks<br />
<br />
Alan]]></description>
		<pubDate>Sun, 22 Apr 2012 20:46:30 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7383</guid>
	</item>
	<item>
		<title>Is Posibile To Do That In Fusion...</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7381</link>
		<description><![CDATA[hi, here is discovery channel ID :<br />
<a href='http://cgterminal.com/2012/04/17/discovery-channel-3-0-breakdown/' class='bbc_url' title='' rel='nofollow'>http://cgterminal.com/2012/04/17/discovery-channel-3-0-breakdown/</a><br />
can be done something like that in fuson, or there is need some of 3d programs...<br />
thhx for any advice...]]></description>
		<pubDate>Sat, 21 Apr 2012 10:01:41 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7381</guid>
	</item>
	<item>
		<title>Paint Shape Vanishes At Times?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7380</link>
		<description><![CDATA[Hey,<br />
Well I was wondering about something today, since it has happended a few times now. Is there an issue with the paint node, when, you are painting away and then the green circle that represents your paint brush diameter vanishes. You can still paint, but that icon is gone, closing out and coming back into the project seems to bring it back. Any thoughts? Oh, and yes I am in stroke mode. :-)<br />
<br />
Cheers<br />
<br />
EDIT: I should also say that I have updated my graphics card drivers, but it did this prior to that also. Card is a Nvidia quadro 4000]]></description>
		<pubDate>Fri, 20 Apr 2012 18:34:21 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7380</guid>
	</item>
	<item>
		<title>Deep 3D Workflow For Fusion/3Ds Max/vray</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7379</link>
		<description><![CDATA[Hi,<br />
I'm wondering if someone can explain me if what I see in<a href='http://www.youtube.com/watch?v=DO1NEzFT78Q' class='bbc_url' title='' rel='nofollow'> this vide</a>o  from second 14 is inside a comp software and if I can do  it with the 3 softwares  mentioned.]]></description>
		<pubDate>Fri, 20 Apr 2012 17:03:10 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7379</guid>
	</item>
	<item>
		<title>Fmx 2012</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7378</link>
		<description><![CDATA[hi everybody<br />
<br />
its again time for the biggest european conference for CG/VFX/digital content creation.<br />
<br />
this time i'm not able to visit the fmx directly but i'm in town and would like to meet some of you.<br />
<br />
where is around in stuttgart?<br />
<br />
<br />
www.fmx.de]]></description>
		<pubDate>Fri, 20 Apr 2012 16:56:58 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7378</guid>
	</item>
	<item>
		<title>Dimension - Flowstretcher Tool</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7377</link>
		<description><![CDATA[I have a question on the Flowstretcher tool in Dimension. I'm trying to figure out the scale parameters.<br />
<br />
So, when the tool is added to the flow, and the spline is created at 0.0, is the scale on the left (going up from 0 to 100 and above), mean that at 0 there is no time stretch and increasing this value mean the playback will be faster? For example, if I increase the spline from 0 to 10, does that mean the frames play back 10% faster? <br />
<br />
Or does 0 mean the time stretch is stopped and 100 would be normal playback and less than 0 will slow down the playback, a value above 100 will speed it up and values less than 0 will reverse the playback?<br />
<br />
I'm having fun with Dimension. This weekend I plan to do a stereoscopic test shot. It will be my very first endeavour. <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' />]]></description>
		<pubDate>Fri, 20 Apr 2012 14:11:40 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7377</guid>
	</item>
	<item>
		<title>Text+ And Frame Numbers Instead Of Timecode?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7376</link>
		<description><![CDATA[Okay now I really should be ashamed of this question but I really don't know how to do this.  I'm sure it's a simple expression or something.  I need the text+ tool to show the current frame number as opposed to the timecode?  Anyone have a script or expression for that laying around I would really appreciate it.<br />
<br />
Thanks in advance]]></description>
		<pubDate>Fri, 20 Apr 2012 06:03:06 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7376</guid>
	</item>
	<item>
		<title>Get A Matte From A Paint Stroke.</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7375</link>
		<description><![CDATA[Quick question, I maybe missing something here, but I did a clone stroke, and I want to extract the matte that is associated with that paint stroke, can I extract it?<br />
<br />
thanks]]></description>
		<pubDate>Fri, 20 Apr 2012 00:11:04 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7375</guid>
	</item>
	<item>
		<title>Rotoscope Question</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7374</link>
		<description><![CDATA[Another neophite question about fusion here folks. So lets say I have a bspline mask and I want to set it up so the center of the mask is at the tip of a finger and base all my animation off of that.  How would I do that?  In combustion I would adjust the pivot point and then all my transforms would be based at that center point.  I am failing to see how this is done in fusion.<br />
<br />
Generally speaking what I tend to do in roto is make a basic mask either hand track or trackt he movement scale and rotation of the mask then make minor adjustment to the mask tangents as needed.  I don't see an easy way for that to happen when my mask is way up on the left and the center of the frame is where all the transforms seem to come from.  Hopefully I am making sense.  I'm sure I am just overlooking something obvious to everyone else.<br />
<br />
Thanks in advance]]></description>
		<pubDate>Thu, 19 Apr 2012 18:09:16 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7374</guid>
	</item>
	<item>
		<title>Fusion And Windows 8</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7373</link>
		<description><![CDATA[I know W8 isn't really out yet and there's no support for it currently, but maybe someone can give me a tip.<br />
<br />
When I start Fusion, everything seems to load OK, but when it comes to displaying the main window, it disappears without any warning and the process is killed silently.<br />
<br />
Additional details:<br />
    - W8 Consumer Preview<br />
    - Fusion 6.31 and 6.32<br />
    - I tried all compatibility settings and running as administrator.]]></description>
		<pubDate>Thu, 19 Apr 2012 14:14:52 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7373</guid>
	</item>
	<item>
		<title>Cuda</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7372</link>
		<description><![CDATA[<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>eyeon Software Inc. announced today a significant commitment to supporting <a href='http://www.nvidia.com/object/cuda_home_new.html' class='bbc_url' title='' rel='nofollow'>NVIDIA CUDA</a>&trade; technology. As an aggressive, early adopter of GPU-accelerated solutions for digital content creation, eyeon continues to partner with technology experts like NVIDIA, which understand the advantages of GPU computation. Supporting NVIDIA CUDA optimization is a natural extension of that relationship.</div></div>
<br />
from the latest press release on the eyeon site.<br />
<br />
does it mean we will see in the future cpu, opencl and cuda nodes/fuses?<br />
<br />
3 different coding architectures to support?]]></description>
		<pubDate>Thu, 19 Apr 2012 08:38:31 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7372</guid>
	</item>
	<item>
		<title>Dod</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7371</link>
		<description><![CDATA[Hi,<br />
<br />
Are there any 3rd party solutions to rendering DOD into an image (sequence) rendered from 3D application?  Some Python libraries or app like RV etc?<br />
<br />
J]]></description>
		<pubDate>Wed, 18 Apr 2012 15:17:29 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7371</guid>
	</item>
	<item>
		<title>Urgent : Weird Render Issue</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7370</link>
		<description><![CDATA[Hello,<br />
<br />
I created a comp with some pictures,paint nodes and simple expressions driving transform nodes. I joint a picture of it.<br />
I would like ot render 250 frames of animation. When I check the anim in the preview window, everything is fine. But when I render, Fusion stop to write to the frame 177.<br />
I can change the image format or try to output animation directly, nothing changes.<br />
I am not an Fusion expert and I am really stuck.<br />
<br />
thanks for your help<div id='attach_wrap' class='clearfix'>
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			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Wed, 18 Apr 2012 11:42:17 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7370</guid>
	</item>
	<item>
		<title>3D Object On Path</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7369</link>
		<description><![CDATA[Is it possible to create a path for an object to travel on in 3d space? (Would be nice if it was editable with handles too) The Translation tool is o.k. for limited moves, I need to do some nice loops and dives on a 3d object and its proving really tricky. I guess I can go to Max and export an animation, but really I would prefer to do this in Fusion.<br />
Many Thanks for any input.....]]></description>
		<pubDate>Wed, 18 Apr 2012 11:32:57 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7369</guid>
	</item>
	<item>
		<title>Fr: 3Ds Max Interop</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7368</link>
		<description><![CDATA[There's a new feature in 3ds max 2013 which offers interoperability between max and After Effects (actually this was first introduced last summer as a SAP).<br />
<br />
Here's a really short video:<br />
<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/OAa3IIk-BsA?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/OAa3IIk-BsA?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object><br />
<br />
and here's a longer one:<br />
<object width="560" height="349"><param name="movie" value="http://youtube.com/v/m5KIxEXukWU"></param><param name="wmode" value="transparent"></param><param name="flashvars" value="fs=1&autoplay=0&playerMode=embedded"></param><embed src="http://youtube.com/v/m5KIxEXukWU" type="application/x-shockwave-flash" wmode="transparent" width="560" height="349"></embed></object><br />
<br />
The feature looks really great indeed. But I hate AE and would really love to have this in Fusion.<br />
<br />
It seems it was designed so as it could be implemented by any vendor:<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>although other compositing apps are not directly&#65279; supported at this time, the MediaSync data is stored in an xml file that could be interpreted by other aps via a python script</div></div>]]></description>
		<pubDate>Tue, 17 Apr 2012 09:10:25 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7368</guid>
	</item>
	<item>
		<title>How To Render Zdepth Pass With Reflection And Refraction</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7367</link>
		<description><![CDATA[How to render Zdepth pass with Reflection and Refraction<br />
 <br />
software&#65306; maya<br />
 <br />
<a class='resized_img' rel='lightbox[32562]' id='ipb-attach-url-2254-0-74688300-1337343858' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2254" title="QQ20120417162031.jpg - Size: 4.28K, Downloads: 48"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_04_2012/post-14855-0-28742300-1334653404_thumb.jpg" id='ipb-attach-img-2254-0-74688300-1337343858' style='width:25;height:25' class='attach' width="25" height="25" alt="QQ20120417162031.jpg" /></a>
]]></description>
		<pubDate>Tue, 17 Apr 2012 09:01:38 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7367</guid>
	</item>
	<item>
		<title>Disk Cache Question</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7366</link>
		<description><![CDATA[Hey Guys,<br />
Well I tried to see other questions, and most are about the cache itself and not the disk cache portion. I can see more or less how the cache and the disk cache interact and try to work together, but one thing that does not seem to make sense to me.<br />
I have a composition and it has been cached to disk and I have locked it, so the concept is that anything prior to it should not be calculated. Well in most cases it seems to do that. However in my test I have the first part if my comp cached and locked and I then have two merges with paricle systems being merged.<br />
Now.. I can drop in a CC tool and do some CC work, all be in not in realtime, but it does an ok job. Anyway, so I then take that out, because besides the non realtime portion because it invalidates the cache (ram cache), it seems to respect the fact that the tool prior to it, has been disk cached.<br />
However, if I then turn on one of the merges with the particle system and the that part of the tree is not cached in any way, but does it's calculations and merges on top of the cached material, for some reason and only when I do this, it was to read the loaders also. So not only is it reading the RAW files of the cache it is also reading the loaders at the very beginning of the composition even though it is locked from the caching of the tool way down the line.<br />
<br />
any thoughts on this, I mean it does not stop me from working, but it just seems backwards to what I am expecting. Coming from toxik, the cache would never work this way once cache is established.<br />
<br />
cheers]]></description>
		<pubDate>Mon, 16 Apr 2012 20:36:57 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7366</guid>
	</item>
	<item>
		<title>Color Range Macro</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7365</link>
		<description><![CDATA[This macro measures the minimum and maximum values of the Red, Green, Blue and Alpha channels in the image, or in a square area of the image.<br />
It's useful when you want to get the idea of the color range of an image, quickly detect negative color values and the alpha values below 0 and above 1, which may cause some compositing errors downstream.<br />
The measured values are displayed in the Control Panel of the macro.<br />
The tool also renders additional information on top of the analyzed image:<ul class='bbc'><li>Draggable and resizeable text output box with the miximum and maximum channel values<br /></li><li>Areas with color values below the defined threshold are filled with magenta (by default, those are negative colors).<br /></li><li>Areas with color values above the defined threshold are filled with green (by default, those are color values above 1).<br /></li><li>The out-of-range areas are surrounded by white contour for easier visual detection in case the areas are too small.</li></ul>
To use the macro, feed your image to the Input, drag'n'drop the ColorRange node to a Display View<br />
<br />
<span rel='lightbox'><img src='http://vfxpedia.com/images/ColorRange_RangesB.jpg' alt='Posted Image' class='bbc_img' /></span><br />
<br />
<span rel='lightbox'><img src='http://vfxpedia.com/images/ColorRange_v05-2_Interface_Controls.gif' alt='Posted Image' class='bbc_img' /></span><br />
<br />
<a href='http://vfxpedia.com/images/ColorRange_v05-2.setting' class='bbc_url' title='' rel='nofollow'>Download ColorRange_v05-2</a>]]></description>
		<pubDate>Mon, 16 Apr 2012 14:46:40 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7365</guid>
	</item>
	<item>
		<title>Light Factory For Fusion</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7364</link>
		<description><![CDATA[<img src='http://www.pigsfly.com/forums/public/style_emoticons/default/mf_prop.gif' class='bbc_emoticon' alt=':mf_prop:' /><br />
<br />
<a class='resized_img' rel='lightbox[32538]' id='ipb-attach-url-2253-0-77730900-1337343858' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2253" title="QQ½ØÍ¼20120415184615.jpg - Size: 76.96K, Downloads: 85"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_04_2012/post-14855-0-35585100-1334581128_thumb.jpg" id='ipb-attach-img-2253-0-77730900-1337343858' style='width:25;height:15' class='attach' width="25" height="15" alt="QQ½ØÍ¼20120415184615.jpg" /></a>
  <br />
Perfect support]]></description>
		<pubDate>Mon, 16 Apr 2012 13:00:36 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7364</guid>
	</item>
	<item>
		<title>Tracking Question</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7362</link>
		<description><![CDATA[I have pretty simple tracking issue. The camera is paning along a bulletin board where photos are pinned to the wall.  I need to replace a photo. This photo starts out of frame and end the shot out of frame.  Because of the way the camera moves there are very few frames with all four corners in view.  In combustion I would simply move the tracker and it would calculate offset for me.  Here I have been trying to use multiple trackers and then switch between them.  Not sure how this is accomplished in fusion.  Any pointers greatly appreciated.<br />
<br />
In reality this is the sort of shot that begs for a planar tracker. But that's a different thread.<br />
<br />
Regards]]></description>
		<pubDate>Fri, 13 Apr 2012 14:52:33 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7362</guid>
	</item>
	<item>
		<title>Open Gl Slower Than Software Renderer</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7360</link>
		<description><![CDATA[Hi everybody!<br />
I have recently bought a computer<br />
Amd Bulldozer(8 core) processor + 8GB Ram + HD Radeon 6750 (750 stream processors).<br />
I noticed a huge speed difference in opengl and software rendering. OpenGL is much slower.<br />
but OpenCL works great.]]></description>
		<pubDate>Fri, 13 Apr 2012 14:06:09 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7360</guid>
	</item>
	<item>
		<title>Generationam Competitor</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7358</link>
		<description><![CDATA[Beside HIERO from TheFOundry we have now another competitor in the review tools.<br />
<br />
and it looks damn cool:<br />
<br />
<a href='http://www.youtube.com/embed/X-8m2CL7kWE' class='bbc_url' title='' rel='nofollow'>http://www.youtube.c...bed/X-8m2CL7kWE</a><br />
<br />
Yes, your bound to use shotgun, but the functions and ease of use are looking great.]]></description>
		<pubDate>Thu, 12 Apr 2012 22:41:58 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7358</guid>
	</item>
	<item>
		<title>Transform Insta Gibb</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7356</link>
		<description><![CDATA[When using the 2D Transform node on usually larger comps it causes Fusion to insta crash. Meaning just shut down immediately with no warning/error message/etc. Been actually having this problem for awhile, but have just tried to avoid it when possible. It usually happens when I just try to drag an image around to place it or rotate it. Anyone having the same problem. I'm running on a Bootcamped Windows 64 Ultimate (not SP1). On a macbook pro 2011 with 8 GB RAM, 6700M Ati Graphics Card. At the moment with the 8.920.0.0 Version Drivers as they seem to work best for me atm with Fusion and the card.]]></description>
		<pubDate>Thu, 12 Apr 2012 11:11:55 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7356</guid>
	</item>
	<item>
		<title>Gtx 680</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7355</link>
		<description><![CDATA[Hi,<br />
<br />
just found out, that the new nvidia card gtx 680 has got 1532 cuda cores.<br />
<br />
Has anybody any informations about compatibility with fusion?<br />
<br />
Thanks<br />
Holger]]></description>
		<pubDate>Wed, 11 Apr 2012 22:11:04 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7355</guid>
	</item>
	<item>
		<title>Eyeon Connection® Bridges Avid Workflow</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7354</link>
		<description><![CDATA[Hi everyone, <br />
Here is a link to our latest press release!<br />
enjoy<br />
<a href='http://eyeonline.com/Web/EyeonWeb/Press/PressRelease.aspx' class='bbc_url' title='' rel='nofollow'>http://eyeonline.com/Web/EyeonWeb/Press/PressRelease.aspx</a>]]></description>
		<pubDate>Wed, 11 Apr 2012 17:56:24 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7354</guid>
	</item>
	<item>
		<title>Custom Toolbars Not Saving</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7352</link>
		<description><![CDATA[Hi guys.<br />
I'm absolutely sure this is user error, but I could do with a pointer on what I'm missing or doing wrong.<br />
<br />
Whenever I create a custom toolbar or alter the default one, it works well enough for that session, but doesn't return the next time I start Fusion, either on a new comp or for the comp it was created in.<br />
<br />
I've tried all the options I can find in preferences, including Preferences-&gt;Global-&gt;Layout, grab-program-window-document, save, etc, but no luck.<br />
<br />
Any help appreciated.<br />
<br />
Cheers.]]></description>
		<pubDate>Sun, 08 Apr 2012 20:22:27 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7352</guid>
	</item>
	<item>
		<title>Aja Kona For Fusion</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7350</link>
		<description><![CDATA[After the blackmagic decklink flop I'm about to buy a Kona card.<br />
Can anybody tell me if it makes any difference which of the three kona cards i buy?<br />
Considering that I don't need the card for capturing.<br />
I need it only as a fusion frame buffer. <br />
<br />
As i want to display on a 10 bit Sony Monitor, i think the cheapest<br />
Kona card should be sufficient. Is that right?<br />
<br />
Any help very welcome<br />
Thanks<br />
Holger]]></description>
		<pubDate>Sat, 07 Apr 2012 09:01:38 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7350</guid>
	</item>
	<item>
		<title><![CDATA[Fake &#34;writing Machine&#34; Type Effect]]></title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7349</link>
		<description><![CDATA[Hello<br />
<br />
I would need to create a particular text animation : I would like to have a realistic text creation and when the lines is finished all the text has to go up. The last line must stay at the same place like on a writing machine. If I'm not clear, you can look at this website <a href='http://hackertyper.com/' class='bbc_url' title='' rel='nofollow'>http://hackertyper.com/</a> (don't be afraid of the name, it fakes a hacker typing code). When you are at the bootom of the page it's all the page that goes up.<br />
<br />
With text+, I use the write on for text creation but no way to keep the last lines at the same place, even playing with layout alignement. I would need fusion tyo reajust alignment depending on the write on. ANd as I have to make a very long sequence I do'nt want to animate this manually with a transform.<br />
<br />
Thanks for help<br />
<br />
<br />
Vincent]]></description>
		<pubDate>Fri, 06 Apr 2012 14:30:01 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7349</guid>
	</item>
	<item>
		<title>Mxf Files</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7348</link>
		<description>Does anybody know a methode to load MFX moviefiles in Fusion 6.3 (64)?</description>
		<pubDate>Fri, 06 Apr 2012 01:53:27 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7348</guid>
	</item>
	<item>
		<title>Render Slaves</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7347</link>
		<description><![CDATA[I've never used the render slaves and I don't see render slave pricing on eyeon's site any more, are they now free?<br />
We're thinking on purchasing a few, but I have some questions. Hopefully some of you guys are using them and can help us with some pointers.<br />
<br />
-How much is each slave license?<br />
-Do I need a network license or do I install them locally?<br />
-I guess the data needs to be in a shared location, is it ok to use network drives (sym-links) or comps need to have network locations?<br />
<br />
Coming from RPS, I use tractor and all the data is intelligently handled through the network and sent back to my workstation real time, but Cinema4D for example makes you transfer all the data locally to a server, render and then manually copy all the frames back to your computer (pretty crappy).<br />
Different render systems work differently, so it would be nice to know how eyeon goes about theirs.<br />
<br />
Thanks in advance.]]></description>
		<pubDate>Thu, 05 Apr 2012 21:35:30 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7347</guid>
	</item>
	<item>
		<title>Keyframing Of Modifiers</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7346</link>
		<description><![CDATA[Hi Forum!<br />
I have a Q concerning modifiers - is there a way to have the keyframes of Modifiers visible in Timeline / Spline Editors?<br />
or is there another way to change the time of the keyframes?<br />
<br />
My case - i have a bunch of 3D geo, grouped. I created several User Controls and linked to them, via expression, appropriate Geo's opacities.<br />
Now, i modified User Controls either with Perturb or Shake. i animated the shakes, and now i want to adjust the timing, but the keyframes are not displayed in either editor. They're showing only the expression, which is linking geo opacity with custom control. The Spline Editor shows the value curve of animated shakes, but not the keyframes?<br />
<br />
How can i change the time of modifier's keyframes?<br />
<br />
thanks in advance<br />
cheers<br />
<br />
marek]]></description>
		<pubDate>Thu, 05 Apr 2012 20:12:59 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7346</guid>
	</item>
	<item>
		<title>Need Help ! (In Render)</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7345</link>
		<description><![CDATA[hi<br />
please help me,thanks<br />
when i use SV ( Saver ) and press render button, my project dosnt render and SV icon is a RED!<br />
<br />
How i Can submit this problem<br />
<br />
See The Picture Attachment<br />
<br />
Thanks.<div id='attach_wrap' class='clearfix'>
	<h4>Attached Thumbnails</h4>
	<ul>
		
			<li class=''>
				<a class='resized_img' rel='lightbox[32436]' id='ipb-attach-url-2249-0-83899000-1337343858' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2249" title="Capture_Fusion.JPG - Size: 36.28K, Downloads: 52"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_04_2012/post-18773-0-11635500-1333636948_thumb.jpg" id='ipb-attach-img-2249-0-83899000-1337343858' style='width:25;height:10' class='attach' width="25" height="10" alt="Capture_Fusion.JPG" /></a>

			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Thu, 05 Apr 2012 14:41:13 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7345</guid>
	</item>
	<item>
		<title>Which Scripting Language Is Better Python Or Lua?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7344</link>
		<description><![CDATA[I'm taking the first baby steps into scripting and I'm wondering what the pros and cons of lua vs python are?<br />
I have no experience or preference for either.<br />
Thanks]]></description>
		<pubDate>Thu, 05 Apr 2012 03:15:29 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7344</guid>
	</item>
	<item>
		<title>How To See Light Rays Through An Object In 3D</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7343</link>
		<description><![CDATA[Hi Guys,<br />
<br />
			   I am facing a problem, there is a cube with front and back faces transparent. I tried placing spotlight near the back face but I could not see the light rays travelling through cube and getting displayed in front.<br />
<br />
Can anyone of you help me in achieving this.<br />
<br />
Thanks In Advance.<br />
<br />
Rams.]]></description>
		<pubDate>Wed, 04 Apr 2012 15:49:47 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7343</guid>
	</item>
	<item>
		<title>Get Values Out Of The Custom Tool</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7342</link>
		<description><![CDATA[Imagine this: In the normal custom tool you use the line <em class='bbc'>getr1b(0,0)</em> as Red Expression. So far, so good, The output red channel will be the red value of the bottom left pixel.<br />
But how do I get this value for further use, such as a rotation value of some transform? The Expression lasso just returns "CustomTool1.RedExpression".<br />
Of course I could use the handy Probe modifier here, but there must be another way ... something like eval() ...]]></description>
		<pubDate>Wed, 04 Apr 2012 10:04:26 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7342</guid>
	</item>
	<item>
		<title>Exporting 2D Tracking Data</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7341</link>
		<description><![CDATA[What's the best way to export 2d tracking data from fusion to nuke?]]></description>
		<pubDate>Tue, 03 Apr 2012 12:08:18 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7341</guid>
	</item>
	<item>
		<title>Crop Tool - What Happened?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7340</link>
		<description>In older versions of Fusion the crop tool had a great feature of dragging a box over the area you wanted to crop. This has gone in recent versions ----WHY?</description>
		<pubDate>Tue, 03 Apr 2012 07:35:52 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7340</guid>
	</item>
	<item>
		<title>When Renderslave</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7339</link>
		<description><![CDATA[Hi,<br />
<br />
Is there a simple expression I can use in a tool that can determine if the comp is open locally or on a renderslave?  I.e. identify Fusion type.<br />
<br />
Cheers<br />
<br />
J]]></description>
		<pubDate>Mon, 02 Apr 2012 16:31:14 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7339</guid>
	</item>
	<item>
		<title>Making Rain - Problems With Particles</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7338</link>
		<description><![CDATA[Hello everybody,<br />
<br />
I'm trying to make rain in Fusion and I'm facing several problems, maybe you could anwser my questions.<br />
I imported my scene from maya, so I have all the simplified meshes for the collisions and matte.<br />
<br />
I don't want to have just lines for the raindrops so I painted a texture and use a bitmap style. I would like to be able to change only the height of the sprites, to have some randomness in the length of the raindrops, but there is no attribute to do that, the size works only for width and height. How else could I do it? And is it possible to change the pivot point of the sprites?<br />
<br />
I spawn bitmap particles again when the raindrop collide with the mesh. The problem is that those particles are not really spawned on the mesh... All of them are a little offset, without the same value, meaning my circles are actually spawning between 2 to 20 centimeters above the ground. What's wrong there?<br />
My ground is obviously not completely flat (It would be too easy), and my circles are flat... so I would like to drive the particle rotation with the normal direction of the mesh where it's created, that sounds like something hard to do, maybe you guys have an idea on how to achieve that.<br />
<br />
Also I would like to use 4 different textures for my circles. The only way I found right now was to have 4 pSpawns with different bitmaps and 0.25 probability each. Isn't there an easier way to do it?<br />
<br />
Thanks a lot for your help.]]></description>
		<pubDate>Sat, 31 Mar 2012 14:37:26 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7338</guid>
	</item>
	<item>
		<title>Switch And Switchproxy</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7337</link>
		<description><![CDATA[Just another Switch Macro but with DoD.<br />
<a href='http://vfxpedia.com/index.php?title=Settings_and_Macros/Switch_Description' class='bbc_url' title='' rel='nofollow'>http://vfxpedia.com/...tch_Description</a><br />
<br />
Eric found a good way to pass the DoD with a Dissolve.<br />
Based on this I created two Macros:<ul class='bbc'><li><strong class='bbc'>Switch</strong> has an A and a B input. The Input-Control allows to switch between them. Other than the Dissolve-Tool this macro does preserve the Domain of Definition (DoD).<br /></li><li><strong class='bbc'>SwitchProxy </strong>is used to switch Full and Proxy resolution inputs based on the composition's Proxy-Setting. You can also force a manual output.</li></ul>
Pretty self-explanatory. Of course there is the excellent Switch Fuse by Tilt but for the simple Switch Macro you don't need anything to be installed first. If you want to Switch between more than two inputs the Fuse is for you.<br />
 <br />
<em class='bbc'>Please Note:</em><br />
If falls back to the available input if only one was supplied (Dissolve behavior). But the DoD will mismatch based on the setting. I might fix this in future versions.<div id='attach_wrap' class='clearfix'>
	<h4>Attached Files</h4>
	<ul>
		
			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2245" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/zip.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2245" title="Download attachment"><strong>switch_macros.zip</strong></a> &nbsp;&nbsp;<span class='desc'><strong>1.64K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">7 downloads</span>
			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Fri, 30 Mar 2012 18:40:02 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7337</guid>
	</item>
	<item>
		<title>Replace Material, Keep Alpha Error</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7336</link>
		<description><![CDATA[Hi all,<br />
<br />
Good to be back on a Fusion job again!<br />
I ran into a weird problem and I was wondering if anybody has the same problem.<br />
What I try to do is: I have some 3D geometry from a FBX loaded into fusion and after that I have a "replace material" node (with a 3bol connected to it to shuffle the wpp to the RGB) with the "keep alpha" option (this because some keyed footage on a image plane). When I render this with a 3Drender node, and put this node on software it works (but slow, and no DOF). When I put it on OGL it gives me an error (some wglmake something error, can't rememer exactly and I'm not behind a Fusion machine right now). It doesn't matter on which transparancy mode I put the 3Drender node, it keeps on giving me the same error.<br />
It's system with a quadro 4000 card in it. Can anybody recreate this error?<br />
<br />
Thanks a lot!<br />
<br />
<br />
cheers,]]></description>
		<pubDate>Fri, 30 Mar 2012 18:18:23 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7336</guid>
	</item>
	<item>
		<title>R3D Convertion In Loader Question.</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7334</link>
		<description><![CDATA[Hey Guys,<br />
Well I am now testing the loader with varous material. I have footage from the very early days of the RED camera. Ver 1.5 to be precise and some 30.1 and in the first sample I can use colour science 1 and I can convert to linear and convert back to Rec 709 and compare to rec 709 converted by the loader and it matches. However I am not getting such luck with the newer footage and doing the same steps. I can get it to match if I play with the exposure a bit, but in my view, this should not have to be done, adjust the exposure that is...<br />
Has anyone tested this? this is not a complex process, and I am surprised that there is no 1:1 in conversion comparison. I should also say that<br />
the colour science option are not available with the new software as it is not required.<br />
<br />
Thoughts?<br />
<br />
Cheers]]></description>
		<pubDate>Thu, 29 Mar 2012 05:04:50 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7334</guid>
	</item>
	<item>
		<title>Fusion 6.32 Is Ready For Download</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7333</link>
		<description><![CDATA[<strong class='bbc'>Fusion 6.32 is ready for download</strong><br />
<br />
<br />
<br />
Updated RED R3D support. It includes new &ldquo;RED color 3&Prime; and &ldquo;RED gamma 3&Prime;.<br />
Also fixed the track number control showing for single track/non-HDR clips<br />
<br />
&ldquo;Select All Previous&rdquo; and &ldquo;Select All Next&rdquo; have been placed into a sub-menu, and are available even when the RMB click is not on a spline point.<br />
 It will affect one spline if one is RMB clicked on, or all editable splines otherwise  Selecting all previous and next points can now also be done in the timeline.<br />
<br />
Added Select All Previous/Next options to LUT spline editors..<br />
<br />
Each group of path maps in preferences (fixed built-ins, default and user) are now sorted, which should make it a little easier to find the right one.<br />
<br />
<br />
<br />
<a href='http://eyeonline.com/Web/EyeonWeb/Downloads/DownloadFusion.aspx' class='bbc_url' title='' rel='nofollow'>http://eyeonline.com/Web/EyeonWeb/Downloads/DownloadFusion.aspx</a>]]></description>
		<pubDate>Wed, 28 Mar 2012 16:04:45 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7333</guid>
	</item>
	<item>
		<title>Python Rename Nodes</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7332</link>
		<description><![CDATA[Hi there,<br />
i'm new to this forum.<br />
<br />
I just started to write some usefull scripts for fusion in python but I got stopped by a very simple task: renaming a node like one would do with the F2 key. Thought it may work like this -- but doesn't.<br />
<br />
mybg = comp.Background()<br />
mybg.SetAttrs({'TOOLB_PassThrough': True})   ## works fine<br />
mybg.SetAttrs({'TOOLS_NAME': "NewName", 'TOOLB_NameSet':True})  ## does not work<br />
<br />
<br />
Anyone an idea on that?<br />
<br />
Thanks in advance<br />
- hst]]></description>
		<pubDate>Wed, 28 Mar 2012 08:45:08 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7332</guid>
	</item>
	<item>
		<title>Motion Vectors Correction Macro</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7331</link>
		<description><![CDATA[This tool lets you modify motion vector map in case the position of your 3D-object is animated in 2D with tracking or other kind of 2D-animation to achieve correct resulting power and direction of the motion blur.<br />
<br />
It should be applied directly to the motion vector map before its connection to a vector motion blurring tool (<a href='http://vfxpedia.com/index.php?title=Eyeon:Manual/Fusion_6/Vector_Motion_Blur' class='bbc_url' title='' rel='nofollow'>VectorMotionBlur</a> or <a href='http://revisionfx.com/products/rsmb/' class='bbc_url' title='' rel='nofollow'>ReelSmart Motion Blur</a>).<br />
<br />
Connect the Center parameter to the 2D-animation you apply to the 3D-object. Set the Magnitude to adjust the amount of the correction.<br />
<br />
Motion blur in the 2D transform tools which animate the position of your 3D object must be switched off to avoid a double motion blurring (vector-based + Fusion's 2D motion blur).<br />
<br />
<span rel='lightbox'><img src='http://vfxpedia.com/images/MotionVectorsCorrection_v01-2_Interface_Controls.gif' alt='Posted Image' class='bbc_img' /></span><br />
<br />
<a href='http://vfxpedia.com/images/MotionVectorsCorrection_v01-3.setting' class='bbc_url' title='' rel='nofollow'>Download MotionVectorsCorrection_v01-3</a>]]></description>
		<pubDate>Tue, 27 Mar 2012 14:29:33 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7331</guid>
	</item>
	<item>
		<title>Eyeon Dimension Is Shipping!</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7330</link>
		<description><![CDATA[HI Pigs Fly Fusion people,<br />
eyeon Dimension is shipping!<br />
<br />
If you want to evaluate it, a 15 day eval is available.  <br />
Contact <a href='mailto:sales@eyeonline.com?subject=I%20want%20to%20evaluate%20eyeon%20Dimension.' title='E-mail Link' class='bbc_email'>sales@eyeonline.com</a><br />
<br />
Important - eyeon Dimension requires Fusion 6.31<br />
<br />
You'll find all the technical information and 3 overview videos on the Dimension page.<br />
<a href='http://eyeonline.com/Web/EyeonWeb/Products/dimension/dimension.aspx' class='bbc_url' title='' rel='nofollow'>http://eyeonline.com.&#46;&#46;/dimension.aspx</a><br />
<br />
Cheers<br />
Jeff]]></description>
		<pubDate>Mon, 26 Mar 2012 19:55:50 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7330</guid>
	</item>
	<item>
		<title>Tiles Tiles Tiles</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7328</link>
		<description><![CDATA[Hey folks sorry for the consistent flow of newbie questions but I get stumped every so often.  Let's say I have ten or fifteen image sequences that are each about 200 frames long.  They are 1920x1080 and all of them shot no dally.  Now I want to tile them in a grid that makes up a frame of about 7k in size.  I then want to pan them as a unit so my 1920x1080 comp looks like it was shot nodally .  I don't know why I am having so much trouble with this but I can't seem to figure out how to easily tile them.  I know how I would do it in combustion but here it seems like I will need a whole bunch of merge nodes and transforms.  Further more the merge nodes only seem to allow me to work at hd resolution.  What am I missing here?<br />
<br />
Thanks in advance<br />
<br />
]]></description>
		<pubDate>Sun, 25 Mar 2012 03:00:32 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7328</guid>
	</item>
	<item>
		<title>Water Tools (?)</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7327</link>
		<description><![CDATA[I was reading the October 2011 issue of CINEFEX today and while reading eyeon's ad I noticed the sentence:<br />
<br />
"Image features the WPP and Volumetric Fog & <strong class='bbc'>Water Tools</strong> of eyeon's new Deep Compositing Toolset."<br />
<br />
Then while reading the 'Anonymous' article I read:<br />
<br />
"...using a new<strong class='bbc'> 3D water system developed by Eyeon</strong> and designed to be implemented inside its Digital Fusion compositing software".<br />
<br />
Now, 6 months later and after the release of Fusion 6.31 we have still not seen any of that Water Tools mentioned. It is highly possible that it all refers to the fact that someone could create water looking surfaces using displacement maps with particles but from reading all the above references it is almost clear that there was a specific <strong class='bbc'>Water Tool</strong> that was never released.<br />
<br />
Do you think that it is something we will see at NAB next month or was it something that was made for Anonymous and maybe Uncharted Territory doesn't want it to be released?]]></description>
		<pubDate>Sat, 24 Mar 2012 18:04:51 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7327</guid>
	</item>
	<item>
		<title>Problems With Audio Track</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7326</link>
		<description><![CDATA[hello all,<br />
<br />
If I load an audio track  (file .waw) , I can hear it.<br />
But it works badly, it feels jerky.<br />
I can not get a decent flow.<br />
In a few moments jumps.<br />
It 's normal?<br />
happen to you?<br />
<br />
I can not work in sync.<br />
<br />
Too often the audio section is underestimated in these SW, sin.<br />
<br />
In future versions, we'll have some improvements in the audio section?<br />
<br />
I want to add that I have tried with 3 different machines.<br />
office and home, the problem be the same.<br />
i use hdd SSD, Intel x25m, and Crucial M4, still same problem: (<br />
<br />
thanks]]></description>
		<pubDate>Sat, 24 Mar 2012 15:40:39 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7326</guid>
	</item>
	<item>
		<title>Volume Fog Trouble</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7325</link>
		<description><![CDATA[Hi,<br />
<br />
I have been experimenting today trying to get the volume fog working in fusion - I am having trouble getting it to behave as in the tutorial which iv followed through a number of times.<br />
<br />
<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/gcSo0nmS40Q?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/gcSo0nmS40Q?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object><br />
<br />
I am using a world position pass from vray derived from the VraySamplerInfo element with point and world coordinate system.<br />
<br />
It is rendering to a unclamped 32bit exr sequence. Im not sure it is correct though as it looks different to the world posistion pass shown on vfxpedia (<a href='http://vfxpedia.com/images/F62_WPP_Concept03_Compare.png' class='bbc_url' title='' rel='nofollow'>http://vfxpedia.com/images/F62_WPP_Concept03_Compare.png</a>)<br />
<br />
my wpp appears more like the 'eye space' than the 'world space' despite using having the world coordinate position picked?<br />
<br />
Its like there is an 'axis' missing in my fog - I cant get it to seethe either. Im using the same set up as the tutorial 256x256 fast noise and 256 z slices. I have experimented with the scale and most parameters but I seem to be making a fundamental mistake somewhere. Is there a example file anywhere I could use?<br />
<br />
I have attached my comp and images - I would love if someone could give me some pointers - im at a real loss here!<br />
<br />
<a href='http://dl.dropbox.com/u/9641128/fog%20test.rar' class='bbc_url' title='' rel='nofollow'>http://dl.dropbox.com/u/9641128/fog%20test.rar</a><br />
<a class='resized_img' rel='lightbox[32311]' id='ipb-attach-url-2240-0-96909300-1337343858' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2240" title="fog only.jpg - Size: 64.7K, Downloads: 34"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_03_2012/post-18733-0-91185200-1332569770_thumb.jpg" id='ipb-attach-img-2240-0-96909300-1337343858' style='width:25;height:15' class='attach' width="25" height="15" alt="fog only.jpg" /></a>
<br />
<a class='resized_img' rel='lightbox[32311]' id='ipb-attach-url-2241-0-96962600-1337343858' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2241" title="noisemap.jpg - Size: 39.34K, Downloads: 40"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_03_2012/post-18733-0-70689700-1332569774_thumb.jpg" id='ipb-attach-img-2241-0-96962600-1337343858' style='width:25;height:25' class='attach' width="25" height="25" alt="noisemap.jpg" /></a>
<br />
<a class='resized_img' rel='lightbox[32311]' id='ipb-attach-url-2242-0-97006600-1337343858' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2242" title="vraysamplerinfo.jpg - Size: 84.37K, Downloads: 34"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_03_2012/post-18733-0-64458300-1332569776_thumb.jpg" id='ipb-attach-img-2242-0-97006600-1337343858' style='width:25;height:15' class='attach' width="25" height="15" alt="vraysamplerinfo.jpg" /></a>
]]></description>
		<pubDate>Sat, 24 Mar 2012 06:16:39 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7325</guid>
	</item>
	<item>
		<title>Feature Wish</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7324</link>
		<description>It sure would be great if we could feather between control points on masks.  As in many of the autodesk products.  I find that i really miss that.</description>
		<pubDate>Fri, 23 Mar 2012 05:42:47 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7324</guid>
	</item>
	<item>
		<title>Interesting Issue With Dpx 16Bit Int Output</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7323</link>
		<description><![CDATA[Hey, <br />
<br />
I sent a clip to my client and they loaded into NUKE. As you know Nuke in default mode will decide that DPX is log and so remove it and then display with the standard sRGB Vlut. Well when my client loaded the clip, which had my clips cut into the master clip, Nuke would decide when my clips in the master clip are viewed they shift. So the original material is interpreted as log and my clip is interpreted as sRGB, which makes no sense as the ouput was 16bit DPX from Fusion. there is no reason for it to think it is sRGB.. <br />
<br />
Has anyone seen this?<br />
<br />
cheers]]></description>
		<pubDate>Thu, 22 Mar 2012 22:39:04 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7323</guid>
	</item>
	<item>
		<title>Strange Pipe Routers</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7322</link>
		<description><![CDATA[Hello everyone,<br />
<br />
Have you ever experienced that?<br />
<br />
The pipe routers seem to affect the image:<br />
<br />
<a href='http://vfxpedia.com/images/StrangePipeRouters.zip' class='bbc_url' title='' rel='nofollow'>StrangePipeRouters.zip</a>]]></description>
		<pubDate>Thu, 22 Mar 2012 15:48:34 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7322</guid>
	</item>
	<item>
		<title>File Conversion In Loader?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7321</link>
		<description><![CDATA[Hey,<br />
I was just thinking about the loader and how Nuke and how Toxik deal with this. Now there is nothing wrong with putting a tool after the loader, but, out of general interest would it not be more practicle to have the loader give the option of removing gamma, or have the option to put a custom conversion tool in there... you could do a macro that is setup with a tool that will convert and package it up, this would be nice, but as I said just wondering if this concept would be better done in the loader? What do you think?<br />
<br />
cheers]]></description>
		<pubDate>Wed, 21 Mar 2012 20:15:33 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7321</guid>
	</item>
	<item>
		<title>Thanks Tilt For The Josh Pines Macro</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7320</link>
		<description><![CDATA[Hey Tilt,<br />
Thanks for making the Josh Pines delog log macro. I love this approach from Josh, it is so much better in my view. I just wanted to say thanks<br />
as I was about to do the same thing in fusion, as I wrote a conversion tool for toxik, and was about to learn how to do it Fusion. I take it you used the Custom tool and made a macro from it? If so, is the custom tool straight forward to figure out? I used Toxik's pxl tool to write a custom pixel in pixel out with the forumula in the middle (basic description) process. At first glance this tool seems to do the same thing...<br />
<br />
I think I should go through all the available macros, fuses and tool and see what is what... seems like some of the common issues most of us come across have been dealt with one way or another.<br />
<br />
cheers]]></description>
		<pubDate>Wed, 21 Mar 2012 00:57:46 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7320</guid>
	</item>
	<item>
		<title>Opencolorio</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7319</link>
		<description><![CDATA[A colleague just told me about Opencolorio that's included in the latest Nuke release...<br />
<a href='http://opencolorio.org/index.html' class='bbc_url' title='' rel='nofollow'>http://opencolorio.org/index.html</a><br />
<br />
But after browsing that site I haven't understood what that's about. Is it a new LUT format? Or just a plugin to apply LUTs? A new color space? I don't get it <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/unsure.png' class='bbc_emoticon' alt=':unsure:' />]]></description>
		<pubDate>Tue, 20 Mar 2012 10:56:05 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7319</guid>
	</item>
	<item>
		<title>Invert Macro</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7317</link>
		<description><![CDATA[<a href='http://www.parasol-island.com/' class='bbc_url' title='' rel='nofollow'>Parasol Island</a> presents yet another option to invert colors.<br />
<br />
It has a "Pre-Divide / Post-Multiply by Alpha" feature which makes working on images whith transparency much easier and also three different ways to invert the Luminance if you want to keep the Hues intact.<br />
<br />
<span rel='lightbox'><img src='http://vfxpedia.com/images/Invert_v01-3_Interface_Controls.gif' alt='Posted Image' class='bbc_img' /></span><br />
<br />
<a href='http://vfxpedia.com/images/Invert_v01-3.setting' class='bbc_url' title='' rel='nofollow'>Download Invert_v01-3.setting</a>]]></description>
		<pubDate>Mon, 19 Mar 2012 13:32:42 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7317</guid>
	</item>
	<item>
		<title>Exclude Ofx Plugin Path?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7316</link>
		<description><![CDATA[Hi guys!<br />
<br />
I've been away from Fusion for a little while and just installed 6.3. When I start Fusion up, I get an onslaught of around 100 OFX error dialogues! It's reading them<br />
from 'C:&#092;Program Files&#092;Common Files&#092;OFX&#092;...' and I think they are BorixFX plugins that came with Sony Vegas.<br />
<br />
Can I tell Fusion to exclude these plugin folders?]]></description>
		<pubDate>Sat, 17 Mar 2012 04:08:07 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7316</guid>
	</item>
	<item>
		<title>Another Tracker Question.</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7315</link>
		<description><![CDATA[So in the past I could have sworn that there was a frame advance button for the tracker? Is my memory failing me? now that was around 8 years ago ;-) Anyway, I have looked and looked, buit no reference to frame advance tracking...<br />
<br />
Or perhaps there is another way I am not seeing. In TOXIK you could sample various frames.. So for example, if I had a track and an object occludes the track sample I could just move my track make another sample and then make another sample. Now I know in the tracker there is this kind of feature, but I am talking about prior to the actual track. So I have made all my samples and then I hit track It then goes along then the track moves to the sample position and uses the new sample. In future this type of feature seems to be more of a fix, so you do your track, it looses the track and then you fix it with the track centre append option. This helps, but not what I am looking for. I want to track frame by frame to do more user assisted tracking if you follow me.<br />
<br />
Anyway, is there some other options I am not seeing? I have read the manual it does not leap out at me. As I said in the beginning, I could have sworn this was an option in older versions of the tracker.<br />
<br />
Cheers]]></description>
		<pubDate>Fri, 16 Mar 2012 20:30:15 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7315</guid>
	</item>
	<item>
		<title><![CDATA[Blur Nodes Not Working With Exr's]]></title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7314</link>
		<description><![CDATA[I've had this problem for a while now when im using EXRs in fusion (either 16 or 32 bit float and have an alpha channel). Whenever I use any of the blur nodes or soft glow, certain frames of the footage will have that footage deleted completely, almose like subtracting it from the comp (I will see the checker background in place of my footage).  The thing that is strange, is if I tell the depth to be 8 bit it all goes away.... anyone have any ideas or have run into this problem before?<br />
<br />
Thanks!]]></description>
		<pubDate>Fri, 16 Mar 2012 17:11:31 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7314</guid>
	</item>
	<item>
		<title>Muzzle Flashes Macro For Fusion 6/5?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7313</link>
		<description><![CDATA[Hello everybody,<br />
<br />
Does anybody know if there is a Macro or setting for muzzle flashes available anywhere these days:) ?<br />
<br />
I know it's not such a  big deal to assemble one myself,but the time schedule is pushing me hard and any  shortcuts will be of help.<br />
<br />
Thanks]]></description>
		<pubDate>Fri, 16 Mar 2012 11:20:31 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7313</guid>
	</item>
	<item>
		<title>Flatten Transform</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7312</link>
		<description><![CDATA[Hi!<br />
<br />
Is it me or the flatten transform option in the transform node isn't working (or it's not doing what I expect it to do!)<br />
<br />
Francois]]></description>
		<pubDate>Thu, 15 Mar 2012 17:01:44 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7312</guid>
	</item>
	<item>
		<title><![CDATA[2D Track --&gt; Transformation Question.]]></title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7310</link>
		<description><![CDATA[Hey Guys,<br />
I am testing the tracker in Fusion and I have a question. The simple comp is track with 2 trackers, I want the Position,Rotation, Scale with the Match Move selected. So I have stabilized the image. Now I wanted to test something that I can do in my other package and I do not see why I should not be able to do it here. That is, if I take the transformation tool and set the centre, Size, and angle all linked to the unstablized or unsteady values of the tracker. One would expect this to remove the effect and the result would be the same movement without any transformation all to the image and do pixel averaging of the image, basically the concatenation will nul all movement. I have not had success. It seems to be a simple proceedure, but I only get results with position only. If I have rotation added for example it will not give the expected results. Is there something I am overlooking?<br />
<br />
Cheers]]></description>
		<pubDate>Wed, 14 Mar 2012 02:41:30 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7310</guid>
	</item>
	<item>
		<title>Hd Comp Need To Add A 4K Clean Plate</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7309</link>
		<description><![CDATA[Hey everyone,<br />
<br />
I've been using fusion for the past couple of months now, (I've owned it for years but alway ended up using Combustion or Toxik for most job) and I'm loving it.<br />
<br />
I do have one question.  How can I get a 4k plate into a 1920x1080 comp?  Do I have to work in a 4k comp and then use a node to crop it or something?<br />
<br />
Regards<br />
Alan Edward Bell]]></description>
		<pubDate>Wed, 14 Mar 2012 02:21:09 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7309</guid>
	</item>
	<item>
		<title><![CDATA[Customizing Fu Ui--Looking At What's Out There]]></title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7308</link>
		<description><![CDATA[Currently taking some time off and familiarizing myself with Luxology's Modo 601. Couldn't help but be amazed by how easily you can change the UI and come up with something you feel comfortable with. Also because of Fusion's recent addition of custom menus, I feel like sharing some ideas and workflows. Thinking that _IF_ Eyeon decides to open up the UI to the user, than this is something to look at.<br />
<br />
Just forget that Modo is a 3D application, keep an open mind and have a look at how easily you can tweak stuff.<br />
<br />
<a href='http://content.luxology.com/community/user_tutorials/AndyBrown/My_UI.mov' class='bbc_url' title='' rel='nofollow'>http://content.luxol...Brown/My_UI.mov</a><br />
<a href='http://content5.luxology.com/modo/401/video/Slash-Burn.mov' class='bbc_url' title='' rel='nofollow'>http://content5.luxo.&#46;&#46;/Slash-Burn.mov</a><br />
<a href='http://content.luxology.com/community/user_tutorials/AndyBrown/Who_ate_all_the_pies.mov' class='bbc_url' title='' rel='nofollow'>http://content.luxol...ll_the_pies.mov</a>]]></description>
		<pubDate>Tue, 13 Mar 2012 17:23:35 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7308</guid>
	</item>
	<item>
		<title>How To Make Digital Speed Meter.</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7307</link>
		<description><![CDATA[Hi,<br />
<br />
I want to create digital speed meter.<br />
<br />
For example, Speed range is 000 to 100. I want to control speed value with spline editor.<br />
I don't know how to connect text number and spline's value. <br />
<br />
I want your advice.<br />
<br />
Regards.]]></description>
		<pubDate>Mon, 12 Mar 2012 16:50:00 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7307</guid>
	</item>
	<item>
		<title>Ogl Depth Of Field</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7306</link>
		<description><![CDATA[Hello!<br />
<br />
Is there a way to spread the OGL depth of field samples more evenly?<br />
The example image show the spread at quality level 64.<br />
Maybe the current method is being used because the samples always stay at the same place, regardless of the quality setting.<br />
But for higher quality OGL depth of field a more even distribution would be nice to have.<br />
<br />
regards<br />
Henning<div id='attach_wrap' class='clearfix'>
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			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Mon, 12 Mar 2012 15:32:00 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7306</guid>
	</item>
	<item>
		<title>Best Method Of Importing Mp4</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7305</link>
		<description><![CDATA[Hello everyone! So another day another challenge... I need to do some blue screen work on some 160 shots. The file format is MP4 and although my Adobe Premiere reads the files fine, good old Fusion doesn't! So the question is what is the best way of getting these files into Fusion? And why oh why cant Fusion read MP4 for God's sake?<br />
Thanks. <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/mf_prop.gif' class='bbc_emoticon' alt=':mf_prop:' />]]></description>
		<pubDate>Mon, 12 Mar 2012 08:24:23 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7305</guid>
	</item>
	<item>
		<title>Get World Space Coordinates From A Transformed Object?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7304</link>
		<description><![CDATA[Hi!<br />
<br />
I'm facing the following issue: I want to rotate a plane to face the camera, but the plane has gone through some transform nodes.<br />
So I'd like to use the transformed plane's position as the pivot for my facing-transform.<br />
In maxscript one can easily get the coordinates using for example "in coordsys world obj.pos.x". How should I do this in Fusion?<br />
<br />
regards<br />
Henning]]></description>
		<pubDate>Sat, 10 Mar 2012 17:02:38 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7304</guid>
	</item>
	<item>
		<title>Quick Question On Rendernodes?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7303</link>
		<description><![CDATA[Hey,<br />
So as I posted the other day, I am just coming back to Fusion, and I was wonding if things have changed in regards to the render node? For example, prior you purchased nodes, but I do not see anything like that now? Do you just take your manager and put it on your other computers with a non licensed copy of Fusion and it renders? Basically how is it setup now?<br />
<br />
cheers]]></description>
		<pubDate>Fri, 09 Mar 2012 23:06:20 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7303</guid>
	</item>
	<item>
		<title>A Standard Format For Speedramps</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7302</link>
		<description><![CDATA[may be some of you find it usefull.<br />
<br />
<a href='http://framecurve.org/' class='bbc_url' title='' rel='nofollow'>http://framecurve.org/</a><br />
<br />
from site:<br />
<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<strong class='bbc'>	Finally: a standard format for speedramps</strong><br />
<br />
A framecurve is a type of animation curve that represents a variable-speed timewarp. That is, a timewarp where footage accelerates and slows down. It's called a <strong class='bbc'>frame curve</strong> because instead of operating with changing <strong class='bbc'>speed</strong> values it operates in absolute <strong class='bbc'>frame correlations</strong> - it gives you a table of relationships from the <strong class='bbc'>frame in your scene</strong> to a <strong class='bbc'>frame in your animation or video.</strong><br /></div></div>]]></description>
		<pubDate>Fri, 09 Mar 2012 21:21:47 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7302</guid>
	</item>
	<item>
		<title>How Can I Convert The Technicolor Cinestyle Lut For Fusion</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7301</link>
		<description><![CDATA[Hi I'm currently grading some footage shot on a Canon dslr using the Technicolor Cinestyle Picture Style which comes with an LUT for converting it to linear colour space(in txt and mga format). Is there anyway to convert the included lut files to a format fusion will accept?<br />
I know that I can approximate a curve, but I'd like to be exact, as I'm going to match with some 3d overlay and I figure having both in linear colour space will be a good start. I've attached the Lut's.<br />
Any help would be appreciated.<br />
John <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' /><br />
<br />
NB Thanks to Tilt...it's done. To use download the attached FusionCinestyleLUT. Add the Colour Curve tool after the loader, and then load the lut into the curves by right clicking on the curve window and selecting import LUT. There are two LUTs in the zip. Fusion Cinestyle is a direct translation of values every 4 steps or so between 1 and 256(I got lazy but I'll probably fill it in over the next week). Cinestyle Simple is an averaged curve.<div id='attach_wrap' class='clearfix'>
	<h4>Attached Files</h4>
	<ul>
		
			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2226" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/txt.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2226" title="Download attachment"><strong>S-curve_for_CineStyle.txt</strong></a> &nbsp;&nbsp;<span class='desc'><strong>1.11K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">6 downloads</span>
			</li>
		

			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2227" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/zip.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2227" title="Download attachment"><strong>s-curve_for_cinestyle.mga.zip</strong></a> &nbsp;&nbsp;<span class='desc'><strong>169.92K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">3 downloads</span>
			</li>
		

			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2228" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/zip.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2228" title="Download attachment"><strong>FusionCinestyleLUT.zip</strong></a> &nbsp;&nbsp;<span class='desc'><strong>4.79K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">4 downloads</span>
			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Fri, 09 Mar 2012 11:38:54 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7301</guid>
	</item>
	<item>
		<title>Coming Back To Fusion!</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7300</link>
		<description><![CDATA[Just wanted to say a quick hello to everyone.<br />
I first got involved with fusion in 1995, it was digital fusion then, the system with the pipes.... those where the good old days. <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/mf_dribble.gif' class='bbc_emoticon' alt=':mf_dribble:' /> We where the first studio to use fusion in Vancouver,BC then, but for a various reasons I moved away from it.<br />
<br />
I am now getting back into using Fusion again, I have been a discreet person for many years and I am still having a hard time excepting NUKE for a variety of reasons. They are both solid application, not here to compare, just to say I look forward to seeing what I can do with Fusion again.<br />
<br />
I should also appologies now, as I will be asking many question,  that will be using other apps to compare or explain, and this may be a pain for some, or maybe not, not sure. Just putting it out there.<br />
<br />
Again thanks for keeping this forum going, I think it is as old as I am ;-)<br />
<br />
cheers, and I look forward to more conversations.]]></description>
		<pubDate>Thu, 08 Mar 2012 20:34:56 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7300</guid>
	</item>
	<item>
		<title>Intuos 5 Touch</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7299</link>
		<description><![CDATA[Anyone else curious about how well the touch and contextual menus can be made to integrate with Fuions gui?<br />
<br />
<a href='http://www.engadget.com/2012/02/29/wacom-intuos5-hands-on/' class='bbc_url' title='' rel='nofollow'>http://www.engadget.com/2012/02/29/wacom-intuos5-hands-on/</a><br />
<br />
Will be getting one in a week or two. What do you think?]]></description>
		<pubDate>Sun, 04 Mar 2012 08:08:28 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7299</guid>
	</item>
	<item>
		<title>Dnxhd Bug</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7297</link>
		<description><![CDATA[Can someone please confirm an error with Quicktime DNxHD out?<br />
Every time I re-import the rendered file into fusion I get crazy artifacts, but other applications don't display these artifacts, including quicktime player.<br />
To replicate the error:<br />
-Render out this comp with DNxHD codec (default settings)<br />
-Import the rendered file into fusion.<br />
-Crazy artifacts happen.<br />
<br />
Any ideas?<br />
<br />
<pre class='prettyprint'>
{
Tools = ordered() {
  Background1 = Background {
   Inputs = {
	GlobalIn = Input { Value = 1, },
	GlobalOut = Input { Value = 10, },
	Width = Input { Value = 1920, },
	Height = Input { Value = 1080, },
	TopLeftRed = Input { Value = 1.2, },
	TopLeftGreen = Input { Value = 1, },
	TopLeftBlue = Input { Value = 1, },
	Gradient = Input {
	 Value = Gradient {
	  Colors = {
	   &#91;0&#93; = { 0, 0, 0, 1, },
	   &#91;1&#93; = { 1, 1, 1, 1, },
	  },
	 },
	},
   },
   ViewInfo = OperatorInfo { Pos = { 550, 280.5, }, },
  },
  Merge1_11 = Merge {
   Inputs = {
	PerformDepthMerge = Input { Value = 0, },
	Background = Input {
	 SourceOp = "Background2",
	 Source = "Output",
	},
	Foreground = Input {
	 SourceOp = "Background1",
	 Source = "Output",
	},
	EffectMask = Input {
	 SourceOp = "Ellipse1",
	 Source = "Mask",
	},
   },
   ViewInfo = OperatorInfo { Pos = { 550, 346.5, }, },
   Colors = {
	TileColor = { R = 0.815686274509804, G = 0.596078431372549, B = 0.435294117647059, },
	TextColor = { R = 0, G = 0, B = 0, },
   },
  },
  Background2 = Background {
   Inputs = {
	GlobalIn = Input { Value = 1, },
	GlobalOut = Input { Value = 10, },
	Width = Input { Value = 1920, },
	Height = Input { Value = 1080, },
	Type = Input { Value = FuID { "Corner", }, },
	TopLeftRed = Input { Value = 0.337254901960784, },
	TopLeftGreen = Input { Value = 0.188235294117647, },
	TopLeftBlue = Input { Value = 0.945098039215686, },
	TopRightRed = Input { Value = 0.529411764705882, },
	TopRightGreen = Input { Value = 0.941176470588235, },
	TopRightBlue = Input { Value = 0.117647058823529, },
	BottomLeftRed = Input { Value = 0.905882352941176, },
	BottomLeftGreen = Input { Value = 0.305882352941176, },
	BottomLeftBlue = Input { Value = 0.0117647058823529, },
	BottomRightRed = Input { Value = 0.811764705882353, },
	BottomRightGreen = Input { Value = 0.137254901960784, },
	BottomRightBlue = Input { Value = 0.423529411764706, },
	Gradient = Input {
	 Value = Gradient {
	  Colors = {
	   &#91;0&#93; = { 0, 0, 0, 1, },
	   &#91;1&#93; = { 1, 1, 1, 1, },
	  },
	 },
	},
   },
   ViewInfo = OperatorInfo { Pos = { 385, 346.5, }, },
  },
  FilmGrain1 = FilmGrain {
   Inputs = {
	Monochrome = Input { Value = 0, },
	MasterStrength = Input { Value = 0.03, },
	Input = Input {
	 SourceOp = "Merge1_11",
	 Source = "Output",
	},
   },
   ViewInfo = OperatorInfo { Pos = { 825, 346.5, }, },
  },
  Ellipse1 = EllipseMask {
   Inputs = {
	SoftEdge = Input { Value = 0.1038348, },
	MaskWidth = Input { Value = 1920, },
	MaskHeight = Input { Value = 1080, },
	PixelAspect = Input { Value = { 1, 1, }, },
	ClippingMode = Input { Value = FuID { "None", }, },
   },
   ViewInfo = OperatorInfo { Pos = { 550, 412.5, }, },
  },
  Saver1 = Saver {
   Inputs = {
	ProcessWhenBlendIs00 = Input { Value = 0, },
	Clip = Input {
	 Value = Clip {
	  Filename = "S:\\MR_vs_RMan\\images\\DNxHD_Test.mov",
	  FormatID = "QuickTimeMovies",
	  Length = 0,
	  Multiframe = true,
	  Saving = true,
	  TrimIn = 0,
	  ExtendFirst = 0,
	  ExtendLast = 0,
	  Loop = 1,
	  AspectMode = 0,
	  Depth = 0,
	  TimeCode = 0,
	  GlobalStart = -1000000000,
	  GlobalEnd = 0,
	 },
	},
	OutputFormat = Input { Value = FuID { "QuickTimeMovies", }, },
	Input = Input {
	 SourceOp = "FilmGrain1",
	 Source = "Output",
	},
	&#91;"QuickTimeMovies.Compression"&#93; = Input { Value = FuID { "Avid DNxHD Codec_AVdn", }, },
	&#91;"QuickTimeMovies.Advanced"&#93; = Input { Value = 1, },
   },
   ViewInfo = OperatorInfo { Pos = { 990, 346.5, }, },
  },
},
}
</pre>]]></description>
		<pubDate>Fri, 02 Mar 2012 19:20:19 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7297</guid>
	</item>
	<item>
		<title>Toonbox Post Magazine Article For The Nut Job</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7296</link>
		<description><![CDATA[Enjoy this article in Post Magazine<br />
The interview is by eyeon's Sue Samonig.<br />
<br />
<a href='http://www.postmagazine.com/Press-Center/Daily-News/2012/3D-stereoscopic-series-Bolts-Blip.aspx' class='bbc_url' title='' rel='nofollow'>http://www.postmagazine.com/Press-Center/Daily-News/2012/3D-stereoscopic-series-Bolts-Blip.aspx</a><br />
<br />
enjoy.]]></description>
		<pubDate>Fri, 02 Mar 2012 17:43:21 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7296</guid>
	</item>
	<item>
		<title>Illumination Decomposition For Material Recoloring With Consistent Interreflections</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7295</link>
		<description><![CDATA[<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Changing the color of an object is a basic image editing operation, but a high quality result must also preserve natural shading. A common approach is to first compute reflectance and illumination intrinsic images. Reflectances can then be edited independently, and recomposed with the illumination. However, manipulating only the reflectance color does not account for diffuse interreflections, and can result in inconsistent shading in the edited image. We propose an approach for further decomposing illumination into direct lighting, and indirect diffuse illumination from each material. This decomposition allows us to change indirect illumination from an individual material independently, so it matches the modified reflectance color. To address the underconstrained problem of decomposing illumination into multiple components, we take advantage of its smooth nature, as well as user-provided constraints. We demonstrate our approach on a number of examples, where we consistently edit material colors and the associated interreflections.</div></div>
<br />
<a href='http://vis.berkeley.edu/papers/interreflections/' class='bbc_url' title='' rel='nofollow'>http://vis.berkeley.edu/papers/interreflections/</a><br />
<br />
And there's plenty of other interesting topics over at the Berkeley website <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' />]]></description>
		<pubDate>Fri, 02 Mar 2012 13:03:16 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7295</guid>
	</item>
	<item>
		<title>Image Warps For Artistic Perspective Manipulation</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7294</link>
		<description><![CDATA[<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Painters and illustrators commonly sketch vanishing points and lines to guide the construction of perspective images. We present a tool that gives users the ability to manipulate perspective in photographs using image space controls similar to those used by artists. Our approach computes a 2D warp guided by constraints based on projective geometry. A user annotates an image by marking a number of image space constraints including planar regions of the scene, straight lines, and associated vanishing points. The user can then use the lines, vanishing points, and other point constraints as handles to control the warp. Our system optimizes the warp such that straight lines remain straight, planar regions transform according to a homography, and the entire mapping is as shape-preserving as possible. While the result of this warp is not necessarily an accurate perspective projection of the scene, it is often visually plausible. We demonstrate how this approach can be used to produce a variety of effects, such as changing the perspective composition of a scene, exploring artistic perspectives not realizable with a camera, and matching perspectives of objects from different images so that they appear consistent for compositing.</div></div>
<br />
<a href='http://vis.berkeley.edu/papers/perspective_manipulation/' class='bbc_url' title='' rel='nofollow'>http://vis.berkeley....e_manipulation/</a><br />
<br />
Something intuitive like this in Fu could be useful.]]></description>
		<pubDate>Fri, 02 Mar 2012 12:55:20 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7294</guid>
	</item>
	<item>
		<title>Hide Source Opacity For Oclrays?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7293</link>
		<description><![CDATA[Hi,<br />
Just wondering if this is possible in some fashion.]]></description>
		<pubDate>Thu, 01 Mar 2012 19:47:12 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7293</guid>
	</item>
	<item>
		<title>What Do You Use For Denoise?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7292</link>
		<description>What do you guys use for denoise within Fusion? I know of Neat Video etc. But does Fusion have not a denoise node or something like even Shake had?</description>
		<pubDate>Thu, 01 Mar 2012 15:18:47 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7292</guid>
	</item>
	<item>
		<title>No Greenscreen But Black Background</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7291</link>
		<description><![CDATA[Hello,<br />
<br />
production wants to save money and therefore avoid a greenscreen. Is there anything I can do to get a reasonable matte with a black background? Light will be from the top without hard shadows. The talents will sit/stand on boxes which are in the picture as well (unfortunatly including the talents' shadows).<br />
<br />
Half of the shots will be composed with a night sky in the background, so i am not worried about those. But there are also other backgrounds (diffuse, semi-dark ballroom) and I am not sure whether a pure lumakey is there an option at all (unless I want to spend a lot of time painting the matte myself).<br />
<br />
Is there something one can do, to make this possible or would this be a good time to stop this insanity?]]></description>
		<pubDate>Thu, 01 Mar 2012 13:04:27 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7291</guid>
	</item>
	<item>
		<title>Fusion Reference Manual Version 5 - Free Copy...</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7290</link>
		<description><![CDATA[Hi guys,<br />
<br />
I've been sorting through my books and have decided to finally let go of my Fusion 5 manual.<br />
<br />
Its in excellent condition and although we have vfxpedia it seams a complete waste to simple throw it away.<br />
<br />
So I'm happy to give it to whoever wants it, you would just need to cover the postage from the UK.<br />
<br />
Best regards,<br />
<br />
Matt<div id='attach_wrap' class='clearfix'>
	<h4>Attached Thumbnails</h4>
	<ul>
		
			<li class=''>
				<a class='resized_img' rel='lightbox[32002]' id='ipb-attach-url-2224-0-17018100-1337343859' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2224" title="fusionManual.jpg - Size: 126.17K, Downloads: 37"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_02_2012/post-2491-0-23326900-1330514169_thumb.jpg" id='ipb-attach-img-2224-0-17018100-1337343859' style='width:24;height:25' class='attach' width="24" height="25" alt="fusionManual.jpg" /></a>

			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Wed, 29 Feb 2012 11:15:44 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7290</guid>
	</item>
	<item>
		<title>Fusion 6.31 Is Now Available</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7289</link>
		<description><![CDATA[Fusion 6.31 is now available.<br />
<a href='http://www.eyeonline.com/Web/EyeonWeb/Downloads/DownloadFusion.aspx' class='bbc_url' title='' rel='nofollow'>http://www.eyeonline...loadFusion.aspx</a><br />
<br />
<br />
Here's a list of what's new in this build:<ul class='bbc'><li>New Manual and Help system<br /></li><li>New video training pages<br /></li><li>Expanded Deep Channels - forward & back vector and disparity<br /></li><li>Multi-Channel viewer<br /></li><li>Rotoscoping export (SSF) updated including animation & double polyline<br /></li><li>RED HDRI Modes and Multi track support<br /></li><li>Jpeg 2000 loading and saving<br /></li><li>Vector and disparity loading and saving from EXR files<br /></li><li>Expanded Fuse scripting and OpenCL 1.2 support<br /></li><li>Enhancements to Timeline feature set<br /></li><li>Updated spline controls and shaping<br /></li><li>Optimization to QuickTime handling</li></ul>
Plus 100's of other features, big and small.<br />
<br />
A big thanks and congratulations to the entire eyeon development and product team.<br />
<br />
Cheers<br />
Jeff]]></description>
		<pubDate>Wed, 29 Feb 2012 00:39:46 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7289</guid>
	</item>
	<item>
		<title>Object Id For Creating Masks</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7288</link>
		<description><![CDATA[OK so I am experimenting with a few 3d cubes one on top of the other. I want to project onto them an image but I want to be able to create masks for each cube for the projector.<br />
I thought that this is where the object ID would come in handy, to use a bitmap mask with the cubes object ID selected coming out of the render3dnode.<br />
However the bitmap mask wont connect to the Reder3d node.<br />
I have been looking for a tutorial on Object ID but so far no luck. Any pointers would be great!]]></description>
		<pubDate>Mon, 27 Feb 2012 15:43:23 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7288</guid>
	</item>
	<item>
		<title>Hotkeys For Adding Tools</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7286</link>
		<description><![CDATA[There are already a few threads about hotkeys for adding tools to the flow (for example <a href='http://www.pigsfly.com/forums/index.php?showtopic=4556' class='bbc_url' title=''>this one</a> or <a href='http://www.pigsfly.com/forums/index.php?showtopic=5169' class='bbc_url' title=''>that one</a>) but I thought I'd start a new one. Pingking has made a few scripts that add a tool and connect it to an already selected one. It occurred to me that these scripts are no longer necessary in current versions of Fusion, since the AddTool() function has been improved a lot.<br />
<br />
So, all that is necessary nowadays are commands like these in your Fusion.hotkeys file:<br />
<br />
<pre class='prettyprint'>
Flow = {
   M = "t = self:Composition():AddTool('Merge', true, -32768, -32768)",
   T = "t = self:Composition():AddTool('Transform', true, -32768, -32768)",
   B = "self:Composition():AddTool('Blur', true, -32768, -32768)",
   SHIFT_M = "t = self:Composition():AddTool('Merge', true, -32768, -32768)",
   SHIFT_T = "t = self:Composition():AddTool('Transform', true, -32768, -32768)",
   SHIFT_B = "self:Composition():AddTool('Blur', true, -32768, -32768)",},
}
</pre>
<br />
using the "true" parameter will make sure that custom tool default settings will be applied, -32768 activates auto-placement and connection to the current tool. I have added the "t = " because without it, Fusion would crash when you close it after you have used the hotkeys. This, however, still hasn't made this solution completely stable.<br />
<br />
I'm still getting unpredictable crashes now and then as a result, and it would be great to know if that happens to anybody else. The procedure would be to add the snippet above to your .hotkeys file, create a new comp, use one of the hotkeys to create a tool and then quit Fusion. Sometimes this will result in a crash, but sometimes it works. And sometimes it works for normal hotkeys but the SHIFT ones will cause a crash. It would be cool if you guys could send crash reports to eyeon so they have some more data at hand than just my bug report :-)<br />
<br />
<br />
cheers<br />
<br />
Stefan]]></description>
		<pubDate>Sat, 25 Feb 2012 10:11:00 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7286</guid>
	</item>
	<item>
		<title>Moving Layers In The Timeline</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7285</link>
		<description><![CDATA[Hi all...<br />
<br />
Let's say I have a<br />
<br />
comp that is 10 sec<br />
<br />
I've created a branch of objects in the flow that I only need on screen for 3:00,<br />
<br />
and I need that group starting at 5:00 <br />
<br />
how do I select the group of related objects in the timeline and slide them together?<br />
<br />
I'm having a difficult time understanding how to do this.<br />
<br />
Thanks....<br />
<br />
Alex]]></description>
		<pubDate>Fri, 24 Feb 2012 13:04:16 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7285</guid>
	</item>
	<item>
		<title>Fog3D Flickering</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7284</link>
		<description><![CDATA[Trouble with flickering in fog3d:<br />
The scene is roughly 10000x10000 units with plenty of image cards with alphas. When i animate anything in the view, the entire view the fog3d causes flickering, the flickering is present in the entire rendered view, both where the imagecard is covering and areas that is not covered by the animated image card.<br />
<br />
Here is what i've tried so far:<br />
* switch from ogl to software render.<br />
* switch bit depth of the textures and/or the render in quite a few different bit depth combinations<br />
* made a bounding box around the entire scene (so that it is not an scene scale change that causes the problem)<br />
* switching on and off render channels in the output (will need the world pass for volumetric fog later)<br />
* changed transparency sorting from all three settings (quick sorted, z buffer and sorted)<br />
* changed shading model from smooth to flat<br />
* switch lightning on and of<br />
None of the above helped<br />
<br />
<br />
Only thing that kills the flickering is removing fog3d or having no moving geometry :-(<br />
EDIT: another thing that helps: removing the alpha on the moving geometry (even if the flickering is caused by areas of the rendered image that is NOT covered by that geometry wtf?!?)<br />
<br />
<br />
I will be grateful for any suggestions...<br />
<br />
<br />
Running fu6.3 (64bit) build 946<br />
<br />
/Jon]]></description>
		<pubDate>Thu, 23 Feb 2012 03:26:15 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7284</guid>
	</item>
	<item>
		<title>Fusion File Format In Dslr-Production Workflow</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7282</link>
		<description><![CDATA[I'am always not sure what is the best way for the Fusion File Format in a Production Workflow with HD 1080p DSLR as Main Footage.<br />
<br />
The Worklfow is: Original Footage (.MOV, H264)<strong class='bbc'> ---&gt;</strong> NLE (preview RAW Cut; in premiere, Edius, FinalCut pro,..) <strong class='bbc'>---&gt;</strong> VFX/CG (Tracking, Fusion, etc.) <strong class='bbc'>---&gt;</strong> NLE (ColorGrading, Final out).<br />
<br />
So, Fusion64-Bit and .MOV are not the best friends <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/mf_fart.gif' class='bbc_emoticon' alt=':mf_fart:' /><br />
<br />
What are the<strong class='bbc'> best lossless and time consuming </strong>Exchange-Formats <strong class='bbc'>FROM AND TO</strong> NLE for Fusion?]]></description>
		<pubDate>Wed, 22 Feb 2012 16:51:52 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7282</guid>
	</item>
	<item>
		<title>Genarts Monsters - Snow Settle Help Plz</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7281</link>
		<description><![CDATA[Hey guys,<br />
<br />
I hope someone can help me out with this.<br />
<br />
<a href='http://www.genarts.com/effects/monsters-gt#tabs-5' class='bbc_url' title='' rel='nofollow'>http://www.genarts.com/effects/monsters-gt#tabs-5</a><br />
<br />
There you can read that the snow can settle on objects.<br />
But how does this work?<br />
<br />
The Snow Node only got an Input and an EffectMask.<br />
Also the help files doesn't tell anything about a settle function.<br />
<br />
Maybe someone can help me this this issue.<br />
<br />
regards]]></description>
		<pubDate>Wed, 22 Feb 2012 10:52:11 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7281</guid>
	</item>
	<item>
		<title>Letterbox Overlay Viewshader</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7280</link>
		<description><![CDATA[The recent thread about Alexa logC conversion sparked my interest in Fusion's viewshader fuses. Turns out, it's not that hard to write basic CG shaders that way although managing multiple chained viewshaders isn't that comfortable in my opinion.<br />
<br />
But anyways, here's a Fuse that draws a letterbox overlay as a viewshader, which means there's no longer any need to drag around a resize or letterbox node in your flow to check how the final result will be framed. The difference to Fusion's guides overlay is the fact that this fuse works with any image size. You can define any custom aspect or even the width of the top and bottom bar independently in pixels. I once had a project with a 1.85 frame format that was off-center inside a 3K film scan.<br />
<br />
<a href='http://www.vfxpedia.com/images/LetterboxOverlay_VS_v1_0.Fuse' class='bbc_url' title='' rel='nofollow'>you can find it on vfxpedia.</a> Enjoy :-)<div id='attach_wrap' class='clearfix'>
	<h4>Attached Thumbnails</h4>
	<ul>
		
			<li class=''>
				<a class='resized_img' rel='lightbox[31936]' id='ipb-attach-url-2219-0-23904800-1337343859' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2219" title="Screenshot_LetterboxOverlay.jpg - Size: 81.19K, Downloads: 54"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_02_2012/post-3750-0-58183700-1329866688_thumb.jpg" id='ipb-attach-img-2219-0-23904800-1337343859' style='width:25;height:13' class='attach' width="25" height="13" alt="Screenshot_LetterboxOverlay.jpg" /></a>

			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Tue, 21 Feb 2012 23:27:39 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7280</guid>
	</item>
	<item>
		<title>Ssss: Separable Subsurface Scattering (In Real Time)</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7278</link>
		<description><![CDATA[Have been fooling around with the demo for over a week now. I'm still impressed by it and it's nice to see the author's SMAA technique in action too. Got sidetracked because of the difficulties the render department had in achieving a flicker free and convincing SSS using Mantra. Ended up in recreating one directly in Fu using relighting techniques etc. on a few shots (it's an animation short, so nothing realistic.) But this is just stunning:<br />
<br />
<a href='http://www.iryoku.com/separable-sss-released' class='bbc_url' title='' rel='nofollow'>http://www.iryoku.co...le-sss-released</a><br />
<br />
You can download the source code, and probably recompile it with your own geometry. Note the link to the demo head scan: more things to play with.]]></description>
		<pubDate>Sun, 19 Feb 2012 20:39:56 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7278</guid>
	</item>
	<item>
		<title>Great Way To Build Ui For Macros</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7277</link>
		<description><![CDATA[ever greated macros with lots of tools inside and you wanted to select which controls are visible?<br />
<br />
i just had a <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/mf_w00t1.gif' class='bbc_emoticon' alt=':e' /> experience when i looked at <a href='http://vimeo.com/36699524' class='bbc_url' title='' rel='nofollow'>this video</a> from blender at 3:15min. how  nice is this?! just drag the inputs to the left and the ouputs to the right!!!<br />
<br />
i know through the different layout of fusion it want be possible to rebuild but it is a nice method]]></description>
		<pubDate>Sat, 18 Feb 2012 22:00:54 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7277</guid>
	</item>
	<item>
		<title>Variable Path Names In Fusion Loaders</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7276</link>
		<description><![CDATA[Hi,<br />
I wanted to see if there is a way to define variable paths in Fusion loaders.<br />
<br />
So basically if I have a directory<br />
<br />
Fusion/Seq_01/shot_001/master.comp and the images   Fusion/Seq_01/shot_001/images/<br />
				    .&#46;&#46;/shot_002/master.comp							 Fusion/Seq_01/shot_002/images/<br />
				    .&#46;&#46;/shot_003/master.comp							 Fusion/Seq_01/shot_003/images/<br />
<br />
and I work on shot 001 and set all my loader paths as $seq/$shot/images/ and save the comp and resave it as Seq_01/shot_002/master.comp it should automatically update the loaders from shot002/images<br />
<br />
Kindly suggest if this is possible.<br />
thanks]]></description>
		<pubDate>Fri, 17 Feb 2012 15:07:20 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7276</guid>
	</item>
	<item>
		<title>Custom Icon Ui</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7275</link>
		<description><![CDATA[Hi<br />
Is there any posible way to add custom icon instead of text shortcut buttons ?<br />
Graphical elements sems to be more comfortable to work with.<div id='attach_wrap' class='clearfix'>
	<h4>Attached Thumbnails</h4>
	<ul>
		
			<li class=''>
				<a class='resized_img' rel='lightbox[31896]' id='ipb-attach-url-2217-0-26114800-1337343859' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2217" title="custom.jpg - Size: 72.5K, Downloads: 51"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_02_2012/post-10786-0-60194900-1329423060_thumb.jpg" id='ipb-attach-img-2217-0-26114800-1337343859' style='width:25;height:7' class='attach' width="25" height="7" alt="custom.jpg" /></a>

			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Thu, 16 Feb 2012 20:11:18 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7275</guid>
	</item>
	<item>
		<title>Yet Another Tiltshift Macro</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7274</link>
		<description><![CDATA[Heya.<br />
<br />
While playing around a bit with macros I came up with this one.<br />
Might be fun to test and examine...;-)<br />
<br />
<br />
Cheers.<br />
<br />
Eric.<div id='attach_wrap' class='clearfix'>
	<h4>Attached Files</h4>
	<ul>
		
			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2214" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/unknown.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2214" title="Download attachment"><strong>SE_YATS.setting</strong></a> &nbsp;&nbsp;<span class='desc'><strong>10.15K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">31 downloads</span>
			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Wed, 15 Feb 2012 09:20:22 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7274</guid>
	</item>
	<item>
		<title>Emitting Particles Based On Emitter Velocity</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7273</link>
		<description><![CDATA[is there way to do that.  I can seem to figure it out.  any help would be great.<br />
<br />
Jeremy]]></description>
		<pubDate>Tue, 14 Feb 2012 19:12:34 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7273</guid>
	</item>
	<item>
		<title>Sparse Color Gradient Fuse</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7272</link>
		<description><![CDATA[<span rel='lightbox'><img src='http://www.vfxpedia.com/images/Tilepic_SparseColor.png' alt='Posted Image' class='bbc_img' /></span><br />
I've been working on a fuse to draw procedural gradients using inverse distance weighting. You can find a preliminary version <a href='http://www.vfxpedia.com/images/SparseColor_v0_81.Fuse' class='bbc_url' title='' rel='nofollow'>here</a>.<br />
<br />
Currently, it's quite slow since it doesn't have OpenCL support yet. But this will be my next step. Here's a demo video:<br />
<br />
<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/hu8WWfGvXuU?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/hu8WWfGvXuU?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object><br />
<br />
It has several uses/features:<ul class='bbc'><li>a four-corner-gradient with freely movable corners<br /></li><li>a linear ramp that gets extrapolated beyond its points<br /></li><li>a barycentric 3-corner-gradient<br /></li><li>combining multiple tools for more than 4 colors (data is passed via image metadata)</li></ul>
I wrote the fuse to try out if the sparse color feature found in <a href='http://www.imagemagick.org/Usage/canvas/#shepards' class='bbc_url' title='' rel='nofollow'>ImageMagick</a> would have helped me in a matte painting situation I had to solve last year. I had to remove something on a street with cars passing by which changed the brightness of the asphalt in unpredictable ways. I was looking for a procedural solution that would at least get me 90% of the way and I ended up cornerpinning a four-color-gradient with animated colors. I think this fuse would have helped me back then :-)<br />
<br />
Plans for the future: DoD support, OpenCL acceleration and a variant of this tool that is better suited to produce distortion maps to create a poor man's Photoshop liquify tool.]]></description>
		<pubDate>Tue, 14 Feb 2012 08:45:13 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7272</guid>
	</item>
	<item>
		<title>Loss Of Decklink Support</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7269</link>
		<description><![CDATA[A few years ago, I got rid of my old Aja SD card to upgrade to a HD card.<br />
<br />
Having felt somewhat dissappointed with the Aja card's performance, I opted for the decklink HDextreme3D card. At the time, it was one of only a few cards supporting Fusion. For a couple of years it was great.<br />
<br />
All that changed mid way through last year.<br />
<br />
Now, after a few minutes of working in Fusion, the decklink plugin makes it crash. The only way to stop the crashing is to remove the plugin.<br />
<br />
I've been getting by just using the computer monitor for my Fusion work, but it's certainly not ideal. While I'm doing a lot of grading in Resolve, for most work, I find grading in Fusion quicker and easier, but it's rather painful without broadcast monitor support.<br />
<br />
The decklink card is still great in Premiere, Avid, etc.<br />
<br />
Has anyone out there had a similar problem?<br />
<br />
I contacted Blackmagic about it, but got no joy. Their site still advertises Fusion support, but when I mentioned the problem, they told me to use a legacy driver as their current ones don't support Fusion, but their old drivers won't work in the current version of Win7.<br />
<br />
I've thought about trying to squeeze in an Aja card as well as the BM card, but there's not really the room. Does anyone know if there are plans from Eyeon or BM to fix this problem?]]></description>
		<pubDate>Mon, 13 Feb 2012 02:53:27 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7269</guid>
	</item>
	<item>
		<title>Polygon Center And Z Rotation</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7268</link>
		<description><![CDATA[Hi. Is there a way to lock the Center and Z-Rotaion whilst roto'ing. I keep moving them accidently, and its so annoying. Thanks]]></description>
		<pubDate>Fri, 10 Feb 2012 20:00:48 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7268</guid>
	</item>
	<item>
		<title>Alexa Workflow In Fusion 6.1</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7267</link>
		<description><![CDATA[<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'>Hi everyone, this is my first post i think after a loooong time lurking here.</span></span><br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'>I have some issues that have been and still are a pain in the arse with lut conversions, especially with alexa footage on fusion.</span></span><br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'>I'm using prores 4444 12bit straight out of the camera recorded in LogC.</span></span><br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'>I made my custom luts for post in the alexa lut generator and i'm using those as a file lut in and out.</span></span><br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'>This is all fine, but two main issues arise:</span></span><br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'>- I don't have 12bit color precision thanks to Fusion reading mov files at 8bit</span></span><br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'>- I can't get the color pipeline in fusion be like the one in nuke.</span></span><br />
<br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'>First problem would be solved by exporting exrs out of AE on the mac.</span></span><br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'>Second problem is trickier: i'm doing half of the show in fusion and the other half in nuke, and while the software choice is debatable (in both ways) i'd love to have the same color pipeline between two softwares to get consistent results.</span></span><br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'>And this time i'd like to conform with what nuke's doing with its lut "AlexaV3LogC"</span></span><br />
<br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'>It's a 1D curve whose exact math is as foollows:</span></span><br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>(x &gt; 0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 0.04378604) * 0.18 - 0.00937677</span></span></span><br />
<br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>Now, i can't export a working lut from nuke because the .3dl i generate there clips overbrights (and this particular curve introduces them in the footage), so i have to get a colorlookup (color curves tool) that generates that exact curve.</span></span></span><br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>I tried with the custom tool, inserting those formulaes in the inter section (using r1, g1 and b1 instead of the x) and putting i1,i2,i3 in the channels section. But the result is only black.</span></span></span><br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>Unfortunately my experience is on nuke (i started my career with fusion 4 but switched to nuke not much time afterwards) so i really need advice.</span><span style='color: #000000'>What i would do in nuke is to get a colorlookup node and add an expression to the master curve.</span></span></span><br />
<br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>Any help would be reeeeally appreciated.</span></span></span><br />
<br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>Thanks</span></span></span><br />
<br />
<span style='font-size: 12px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>Max</span></span></span>]]></description>
		<pubDate>Fri, 10 Feb 2012 18:39:54 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7267</guid>
	</item>
	<item>
		<title>Eyeon February Newsletter</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7266</link>
		<description><![CDATA[Check it out <a href='http://www.eyeonline.com/Web/EyeonWeb/Newsletters/newsletter087_february12/february_2012_Newsletter.aspx' class='bbc_url' title='' rel='nofollow'>here</a>. <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' /><br />
<br />
Enjoy!<br />
Sue]]></description>
		<pubDate>Fri, 10 Feb 2012 16:10:15 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7266</guid>
	</item>
	<item>
		<title>Swap Inputs With A Twist</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7263</link>
		<description><![CDATA[I used to swap the drop-downs of a gamut tool a lot. sRGB to linear and back. I thought, hey, what if the ctrl-w shortcut which swaps foreground and background inputs would just invert the tool's function in case there is no foreground image. So I wrote this script :-)<br />
<br />
You can use it as a full replacement for ctrl-W if you assign a hotkey (e.g. shift-X in case you have to switch between Fusion and Nuke a lot) but it will also invert a lot of other tools, for example Transform, Gamut, ColorSpace, ErodeDilate, masks and keyers. It can easily be extended, so you could even make it invert the gain values of a color corrector if you like (although it can't be inverted fully of course).<br />
<br />
<a href='http://www.vfxpedia.com/images/Invert_Tools.zip' class='bbc_url' title='' rel='nofollow'>Invert_Tools.zip</a>]]></description>
		<pubDate>Sun, 05 Feb 2012 19:01:08 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7263</guid>
	</item>
	<item>
		<title>Names From Operations Script</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7262</link>
		<description><![CDATA[This script renames all the (selected) nodes in a composition according to their main parameters, so you can quickly get the idea what operations are performed by Merges, and ChannelBooleans, what channels are used in Bitmap masks and how they are applied, what is the radius of a Blur tool and resolution of a Background etc. just looking at the node names in the flow.<br />
<br />
This is a major update of a script originally developed by Christoffer Hulusjo and improved by Chad Capeland (<a href='http://www.pigsfly.com/forums/index.php?showtopic=5335' class='bbc_url' title=''>original forum thread</a>).<br />
<br />
Thanks to scripting skills of Sergey Ilyinov, the new version supports much more tool types.<br />
<br />
<a href='http://vfxpedia.com/images/Names_from_Operations_v15.eyeonscript' class='bbc_url' title='' rel='nofollow'>Names_from_Operations_v15.eyeonscript</a><br />
<br />
Here is the list of supported tools and what their new names are composed from:<br />
<br />
Creators<ul class='bbc'><li><strong class='bbc'>Background</strong> - resolution and fill type (Solid/Vertical/Horizontal/4Corner/Gradient), e.g. <em class='bbc'>BGR_2048x1556_Gradient</em><br /></li><li><strong class='bbc'>FastNoise</strong> - resolution, type and inversion, e.g. <em class='bbc'>FNoise_2048x1556_DisInv</em></li></ul>
Masks<ul class='bbc'><li><strong class='bbc'>BitmapMask</strong> - source channel, inversion, paint mode, e.g. <em class='bbc'>BMP_LuminanceInv_Multiply</em>, <em class='bbc'>BMP_Alpha_Merge</em><br /></li><li><strong class='bbc'>Polygon</strong> - inversion and paint mode, e.g. <em class='bbc'>PLY_Inv_Minimum</em>, <em class='bbc'>PLY_Maximum</em></li></ul>
Color<ul class='bbc'><li><strong class='bbc'>ChannelBoolean</strong> - operation, just like in the original version, e.g. <em class='bbc'>BOL_Copy</em><br /></li><li><strong class='bbc'>ColorSpace</strong> - color space to convert from/to, e.g. <em class='bbc'>CSp_HLS</em> (the direction of the conversion will be added in the next version, e.g. <em class='bbc'>CSp_FromHLS</em>)<br /></li><li><strong class='bbc'>Gamut</strong> - source and output space, e.g. <em class='bbc'>GMT_Rec709_Lin</em>, <em class='bbc'>GMT_Lin_sRGB</em></li></ul>
Transform<ul class='bbc'><li><strong class='bbc'>Crop</strong> - resolution, e.g. <em class='bbc'>CRP_1330x944_</em><br /></li><li><strong class='bbc'>Resize</strong> - resolution, e.g. <em class='bbc'>RSZ_720x576_</em> (filter method will be supported in new version)</li></ul>
Other Types<ul class='bbc'><li><strong class='bbc'>Blur</strong> - X and Y blur size, e.g. <em class='bbc'>BLR_xy7_</em>, <em class='bbc'>BLR_x7y22_</em><br /></li><li><strong class='bbc'>ChangeDepth</strong> - target color depth, e.g. <em class='bbc'>ChD_16int</em><br /></li><li><strong class='bbc'>Filter</strong> - filter type, e.g. <em class='bbc'>FLT_Sobel</em><br /></li><li><strong class='bbc'>Glow</strong> - to do, similar to Blur.<br /></li><li><strong class='bbc'>MatteControl</strong> - channel to combine and operation, like in version from Chad, e.g. <em class='bbc'>MAT_Red_Copy</em><br /></li><li><strong class='bbc'>Merge</strong> - apply mode, just like in the original version, e.g. <em class='bbc'>MRG_Multiply</em> (operators of the Normal more will be supported later, e.g. <em class='bbc'>MRG_Normal_Atop</em>)<br /></li><li><strong class='bbc'>Saver</strong> - output format, e.g. <em class='bbc'>SVR_mov</em> (QT codecs and bit depth for DPX and TIFF will be added later)<br /></li><li><strong class='bbc'>Shape3D</strong> - geometry type and input material, e.g. <em class='bbc'>SH3D_Plane_DiffuseMat</em>, <em class='bbc'>SH3D_Sphere_Phong1</em><br /></li><li><strong class='bbc'>TimeSpeed</strong> - speed parameter, e.g. <em class='bbc'>Speed_1x_</em> (delay value will be added later, e.g. <em class='bbc'>Speed_1x_48Later</em>)<br /></li><li><strong class='bbc'>WirelessLink</strong> = <em class='bbc'>W_Loader1</em></li></ul>
This advanced version of the script is slower, so it's recommended to run it not automatically upon opening and saving compositions, but rather to add a button to the Toolbar and run it from time to time. The speed is also the reason why the amount of supported tool types is limited to the most important ones.<br />
<br />
You can also configure the script switching off any tool types support by editing the list in the beginning of the script text. Just change 1 to 0 opposite to the tool types to make the script work faster or avoid renaming of certain types for any other reason.]]></description>
		<pubDate>Fri, 03 Feb 2012 13:54:04 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7262</guid>
	</item>
	<item>
		<title>Compatibility Between Fusion 6.14 And 6.3</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7261</link>
		<description><![CDATA[Hello<br />
<br />
We have to work with a studio which is on fusion 6.14. We are on fusion 5.3 but plan to update to last version of fusion 6.3. Does the other studio have to update to 6.3 or the files from 6.3 can be open on 6.14 version ?<br />
<br />
Thanks<br />
<br />
<br />
Vincent]]></description>
		<pubDate>Thu, 02 Feb 2012 11:36:59 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7261</guid>
	</item>
	<item>
		<title>Sound To Animation</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7260</link>
		<description><![CDATA[hello all,<br />
<br />
I wonder what should be some nice way to extract sound wave to keyframes that i can connect to position animation?<br />
<br />
thanx]]></description>
		<pubDate>Tue, 31 Jan 2012 23:52:08 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7260</guid>
	</item>
	<item>
		<title><![CDATA[Add Anything (&#34;add Tool&#34; Enhancement - Former Nuke Users May Love It)]]></title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7258</link>
		<description><![CDATA[i created these when i worked with fusion for the first time and i was annoyed by that huuuge "add tool" window. and the fact that at least back then, it only listed tools (that's where the script got its name from. guess i should have shared this with you guys earlier but i think there are some nice twists to my scripts that can still make it very useful, depending on your taste/needs).<br />
<br />
benefit #1:<br />
manual refresh is possible!<br />
especially while creating new scripts/macros, i find it annoying that the add tool doesn't refresh its list automatically. while refreshing always automatically would be too slow for a script, you do have a refresh button in "add anything" and "add anything compact" has a hotkey for manual refresh (Ctrl + u - it's in the header of the script as well).<br />
<br />
benefit #2 (regards "add anything compact" only):<br />
this version comes with a sweet and tiny window! if you use "tab" as a hotkey for the script, you might just forget you're not in nuke any more <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/wink.png' class='bbc_emoticon' alt=';)' /> (AND it still searches for the pattern you type anywhere in the tool/macro/script names, just like the regular "add tool" and unlike nuke, which only lists things starting with the pattern)<br />
<br />
benefit #3:<br />
the list can be sorted case-independently. no more tools/macros/scripts that start with lower case showing up at the very bottom.<br />
<br />
benefit #4:<br />
you are able to choose what to display in the list (tools, macros, scripts). this selection gets saved as well.<br />
in "add anything", via the UI; in "add anything compact", there are three parameters right in the header of the script, you just have to edit if you want to exclude something from the list for some reason (by default, everything is listed).<br />
<br />
=============================<br />
<br />
Change history:<br />
-------------------<br />
Jan 27, 2012 (v2)<br />
-) List can be sorted independently of case (used to be the same way "Add Tool" does it as of now - listing items starting with lower case characters at the bottom of the list)<br />
-) Caches and settings are seperated for "Add Tool", "Add Anything" and "Add Anything Compact". They don't overwrite each others lists any more<br />
-) Files are checked strictly by ending of filename (formerly, e.g. ".eyeonscript.bak" would be found and added to the list as well, now only e.g. ".eyeonscript")<div id='attach_wrap' class='clearfix'>
	<h4>Attached Files</h4>
	<ul>
		
			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2204" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/zip.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2204" title="Download attachment"><strong>_Add Anything Compact_v2.zip</strong></a> &nbsp;&nbsp;<span class='desc'><strong>3.49K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">49 downloads</span>
			</li>
		

			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2205" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/zip.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2205" title="Download attachment"><strong>_Add Anything_v2.zip</strong></a> &nbsp;&nbsp;<span class='desc'><strong>3.97K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">47 downloads</span>
			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Thu, 26 Jan 2012 22:12:38 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7258</guid>
	</item>
	<item>
		<title>Diytools - Simple But Handy Macros</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7257</link>
		<description><![CDATA[(that's supposed to be "diyTools" - ah, auto correction... <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/wink.png' class='bbc_emoticon' alt=';)' /> )<br />
<br />
i have recently created a set of macros doing mostly basic operations i miss as separate nodes in fusion (e.g. clamping/normalizing)<br />
these are the kind of macros an experienced artist will probably already have created himself.<br />
<br />
but if you're new or simply more artistic than technical or just too busy to create them yourself, etc., they might come in handy for you. so i figured i should publish them <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' /><br />
<br />
there is one exception though - the diyEdgeTool is a little more elaborate. i tried to mimic the most important functionalities i would use in tinderbox's matte tool. (the "edge enhance" option is something i've come up with myself but hasn't been tested much - sometimes it does amazing things but sometimes it doesn't work at all - that's why it's off by default <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' /> )<div id='attach_wrap' class='clearfix'>
	<h4>Attached Files</h4>
	<ul>
		
			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2195" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/unknown.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2195" title="Download attachment"><strong>diyCheckerBoard.setting</strong></a> &nbsp;&nbsp;<span class='desc'><strong>20.26K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">40 downloads</span>
			</li>
		

			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2194" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/unknown.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2194" title="Download attachment"><strong>diyAlphaEdgeFind.setting</strong></a> &nbsp;&nbsp;<span class='desc'><strong>8.66K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">34 downloads</span>
			</li>
		

			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2197" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/unknown.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2197" title="Download attachment"><strong>diyEdgeBlur.setting</strong></a> &nbsp;&nbsp;<span class='desc'><strong>17.14K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">36 downloads</span>
			</li>
		

			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2198" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/unknown.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2198" title="Download attachment"><strong>diyEdgeTool_v2.setting</strong></a> &nbsp;&nbsp;<span class='desc'><strong>15.21K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">37 downloads</span>
			</li>
		

			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2199" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/unknown.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2199" title="Download attachment"><strong>diyNormalize.setting</strong></a> &nbsp;&nbsp;<span class='desc'><strong>5.56K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">35 downloads</span>
			</li>
		

			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2200" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/unknown.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2200" title="Download attachment"><strong>diyPremultiply.setting</strong></a> &nbsp;&nbsp;<span class='desc'><strong>1.14K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">29 downloads</span>
			</li>
		

			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2201" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/unknown.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2201" title="Download attachment"><strong>diyUnpremultiply.setting</strong></a> &nbsp;&nbsp;<span class='desc'><strong>1.21K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">31 downloads</span>
			</li>
		

			<li class='attachment'>
				<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2209" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/unknown.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2209" title="Download attachment"><strong>diyClampRGBA_v2.setting</strong></a> &nbsp;&nbsp;<span class='desc'><strong>8.53K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">17 downloads</span>
			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Thu, 26 Jan 2012 21:43:16 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7257</guid>
	</item>
	<item>
		<title>Correct Lens Falloff Using An Out Of Focus White Card?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7256</link>
		<description><![CDATA[This review <a href='http://www.kenrockwell.com/canon/lenses/24-70mm.htm' class='bbc_url' title='' rel='nofollow'>http://www.kenrockwell.com/canon/lenses/24-70mm.htm</a> shows that when wide open, this lens has some falloff.<br />
<br />
A user on another forum said that he would shoot a white card out of focus with the lens wide open and divide the shot by the white card in post using Flame.<br />
<br />
This would be pretty easy to do in Fusion, I'd expect?<br />
<br />
Luckily, this probably won't affect me as I'll be shooting 4K on a 5K sensor -  and that review is using the full frame 5K mark II - but it would be nice to add this technique to the arsenal.<br />
<br />
Thanks!]]></description>
		<pubDate>Thu, 26 Jan 2012 04:35:34 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7256</guid>
	</item>
	<item>
		<title>Copy And Paste Keyframes</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7255</link>
		<description><![CDATA[Hi. (To expand on previous thread) I have a sequence were a guy is running towards camera. I have roto'd a section where his foot is flat on the ground and then does a running cycle until the same foot is back flat on the ground ie 3 poly's thigh,shin and foot. I now want to copy all the keyframes from that sequence (which I assume will copy all the poly's) so I can paste for the next leg up and down and use as a starting point, then just jiggle about to match scaling etc. When I copy these keyframes and try to paste, a pop up comes up saying "Clipboard empty" Can someone please tell me how to do this, if possible Many thanks.]]></description>
		<pubDate>Wed, 25 Jan 2012 23:09:33 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7255</guid>
	</item>
	<item>
		<title>Best Practices Workflow For Using Red R3D Files?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7254</link>
		<description><![CDATA[I've got a Scarlet ordered, so am starting to think about a workflow to use R3D files.<br />
<br />
As Apple killed FCP's future, I'll be editing on Win7 Adobe 5.5  AE & Premiere.<br />
<br />
I downloaded some R3D files from RED : <a href='http://www.red.com/learn/workflows/rcx-x-pro-motion-to-stills-workflow' class='bbc_url' title='' rel='nofollow'>http://www.red.com/learn/workflows/rcx-x-pro-motion-to-stills-workflow</a><br />
<br />
and Fusion 6.3 opens them perfectly.<br />
<br />
I'd appreciate any thoughts on how R3D files are used in your workflow?<br />
<br />
BTW - I was surprised that they looked 'perfect' when I opened them.  I thought R3D files were linear?<br />
<br />
And I didn't notice any GPU being used on my GTX-285 when I played the 5k resolution 200 frame sequence?<br />
<br />
Also, the 200 frame R3D sequence containing a single NeatVideo filter it took up 85% of my 48 GB machine's RAM.  5K is very RAM hungry!!!]]></description>
		<pubDate>Tue, 24 Jan 2012 17:17:10 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7254</guid>
	</item>
	<item>
		<title><![CDATA[Copying Roto's]]></title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7253</link>
		<description>Hi all. Newbie here. I am rotoing a shot of a guy running towards camera. After doing the first leg, is it possible to then copy the keyframes. invert on the Y then use as abasis for the other leg ? If so can you please explain in layman terms Thanks</description>
		<pubDate>Tue, 24 Jan 2012 15:12:57 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7253</guid>
	</item>
	<item>
		<title>Keyboard Shortcuts</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7252</link>
		<description>Does anyone know of a list of shortcuts that are not documented in the VFXPedia help files . Such as how to toggle between keyframes in the spline view ?</description>
		<pubDate>Mon, 23 Jan 2012 22:42:57 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7252</guid>
	</item>
	<item>
		<title>How To Create A Credit Roll In Eyeon Fusion ?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7251</link>
		<description><![CDATA[Hi,<br />
<br />
Didn t open Fusion for a long time so sory for the elementary question.<br />
How to create a credit roll in eyeon fusion. It shold be in DPX for print.<br />
<br />
Thanks,<br />
<br />
Laurentiu]]></description>
		<pubDate>Mon, 23 Jan 2012 17:35:18 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7251</guid>
	</item>
	<item>
		<title>Polyline Mask</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7250</link>
		<description><![CDATA[Hi Guys. As someone who is new to Rotoscoping, I have noticed that when I use the "Shift T" to rotate, all my points become numbered from 0 to whatever. This is so helpful for point consistency that I want them to be numbered from the start as default. Is this possible ?]]></description>
		<pubDate>Sat, 21 Jan 2012 22:56:12 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7250</guid>
	</item>
	<item>
		<title>Script To Copy All Loaders To Local Drive And Back?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7248</link>
		<description><![CDATA[Just wondering if there're any scripts out there that would take a comp's loaders, copy their contents to your local drive from the network so you could work faster, and then perhaps  point the loaders back to their network locations at the end? Cheers in advance!<br />
<br />
-Crypt]]></description>
		<pubDate>Thu, 19 Jan 2012 20:30:20 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7248</guid>
	</item>
	<item>
		<title>Scratch To Fusion Script And Back</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7247</link>
		<description><![CDATA[Does anyone have time who is familiar with python to adopt free scratch2nuke script for fusion?<br />
<a href='http://store.assimilateinc.com/categories.php?category=Freeware{47}Shareware' class='bbc_url' title='' rel='nofollow'>http://store.assimilateinc.com/products.php?product=SCRATCH2Nuke</a>]]></description>
		<pubDate>Thu, 19 Jan 2012 16:35:06 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7247</guid>
	</item>
	<item>
		<title>5 Easy Piec... Er... Questions!</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7246</link>
		<description><![CDATA[I have five simple-I'm-sure Fusion 6 questions for which I would love your help!<br />
<br />
<strong class='bbc'>Question #1:</strong> What's the mystery "hold down" key for constraining to horizontal or vertical when making a new keyframe on a path? In my earlier version of DF it used to be "Ctrl" or "Alt" (don't recall without checking), but I haven't landed on it yet.<br />
<br />
<strong class='bbc'>Question #2:</strong> When editing a tool's spline, is there a way for ONLY that tool to show up in the spline window and not a bird's nest of all the other splines I don't care about (and don't want to touch)? And/or, is there a quick way to un-check all the display boxes for everything I don't want and keep just the one I do want? And/or, am I thinking of editing a spline in a way that's not thinking clearly?<br />
<br />
<strong class='bbc'>Question #3:</strong> After rendering a preview, is there a keyboard shortcut for getting rid of the preview and going back to the workspace? So far, all I've figured is RT-clicking the tool and deselecting "Create/Play Preview on" checkmark.<br />
<br />
<strong class='bbc'>Question #4:</strong> If I view something larger than 100%, how do I scroll that new view sideways or up and down? It seems locked in its initial position (?)<br />
<br />
<strong class='bbc'>Question #5:</strong> When adding and adjusting a mask, is there a way to NOT have those masks added as tools to the workflow area, but rather just listed with the tool's controls like earlier versions of DF? It feels like adding them to the workflow isn't necessary (or I'm missing the point) and more like just chewing gum on the bottom of my shoe to untangle and put somewhere after they get added.<br />
<br />
THANKS for your help on these!<br />
<br />
--Kelly]]></description>
		<pubDate>Thu, 19 Jan 2012 00:59:53 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7246</guid>
	</item>
	<item>
		<title>Generation Am Vs Hiero</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7244</link>
		<description><![CDATA[HIERO is now entering open beta stage : <a href='http://www.thefoundry.co.uk/products/hiero/beta/' class='bbc_url' title='' rel='nofollow'>http://www.thefoundry.co.uk/products/hiero/beta/</a><br />
<br />
Where is Generation AM?]]></description>
		<pubDate>Wed, 18 Jan 2012 15:07:08 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7244</guid>
	</item>
	<item>
		<title>Clip Range Macro</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7241</link>
		<description><![CDATA[Unlike the Brightness/Contrast tool, this macro allows you to clip the color values not only below zero and above one, but rather beyond any selected range.<br />
In this version:<ul class='bbc'><li>Clip Low/High checkboxes are activated by default<br /></li><li>You can clip the Alpha channel using the same range<br /></li><li>After some internal optimization, it's 25% faster</li></ul>
<span rel='lightbox'><img src='http://vfxpedia.com/images/ClipRange_v01-1_Interface_Controls.gif' alt='Posted Image' class='bbc_img' /></span><br />
<br />
<a href='http://vfxpedia.com/images/ClipRange_v01-1.setting' class='bbc_url' title='' rel='nofollow'>ClipRange_v01-1.setting</a>]]></description>
		<pubDate>Tue, 17 Jan 2012 20:24:56 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7241</guid>
	</item>
	<item>
		<title>Ramp Macro</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7240</link>
		<description><![CDATA[If you ever wanted to draw a gradient on top of an image but were annoyed that you needed two tools (a BG and a Merge), here's a solution for you.<br />
<br />
The macro also allows you to smooth the ramp as well as draw a "perceptively linear" gradient that only looks linear under an sRGB viewer LUT. The smoothing functions are the same as in Nuke: smoothstep (to smooth start and end point) as well as a Catmull-Rom spline to only smooth one end of the ramp.<br />
<br />
<a href='http://www.vfxpedia.com/images/Ramp_v01-2.setting' class='bbc_url' title='' rel='nofollow'>Ramp_v01-2.setting</a><br />
<br />
<span rel='lightbox'><img src='http://www.vfxpedia.com/images/Ramp_Macro_Controls.png' alt='Posted Image' class='bbc_img' /></span><br />
<br />
<span rel='lightbox'><img src='http://www.vfxpedia.com/images/Ramp_smoothing2.png' alt='Posted Image' class='bbc_img' /></span>]]></description>
		<pubDate>Mon, 16 Jan 2012 20:19:08 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7240</guid>
	</item>
	<item>
		<title>Digital-Tutors Look For Teachers</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7239</link>
		<description><![CDATA[From what I read, DT, have stopped giving tutorials internally, due to lack of staff and money.<br />
But they are interested in freelance work with teachers to produce new courses.<br />
<br />
I be too scarce, but have a great desire to learn from the great masters.<br />
In this forum, I saw so many good people, very good, which could produce tutorials for DT.<br />
Earn money and help people to learn the program well.<br />
<br />
Freelance creating tutorials, teachers do not have problems of time and place where to register.<br />
It could be a second job.<br />
<br />
I want to clarify that I am not a person of Digital-Tutors, but a simple user, who has read this news and would like to learn even more Fusion.<br />
<br />
Sir.Edric, Bloch, and many others are very good that we now can not remember the nick from memory, help the community, eyeon Fusion, and earn money!<br />
<br />
Here is the link:<br />
<br />
<br />
<br />
<a href='http://www.digitaltutors.com/forum/showthread.php?29544-FAQ-Will-there-be-any-new-eyeon-Fusion-tutorials' class='bbc_url' title='' rel='nofollow'>http://www.digitaltutors.com/forum/showthread.php?29544-FAQ-Will-there-be-any-new-eyeon-Fusion-tutorials</a><br />
<br />
<br />
all the best]]></description>
		<pubDate>Fri, 13 Jan 2012 15:42:15 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7239</guid>
	</item>
	<item>
		<title>3D-Fluids Inside Fusion?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7238</link>
		<description><![CDATA[Hi!<br />
<br />
I was wondering if there is a 2D-fluid simulation-Plugin for Fusion (or OFX?).<br />
Ideally it would also output motion vectors so that Fusion's Particles could be emitted/affected by them.<br />
And there would be an input for motion vectors to affect the simulation. These could come directly from a render oder from an optical flow node.<br />
<br />
regards,<br />
Henning<br />
<br />
edit: sorry, I accidentally wrote "3D" in the title]]></description>
		<pubDate>Fri, 13 Jan 2012 13:25:46 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7238</guid>
	</item>
	<item>
		<title>Codec And Editing</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7237</link>
		<description><![CDATA[Hi,<br />
<br />
When I try to save/renden a comp to h.264/.mov I get weird glitches. Just once or twice in an 2 minute clip.<br />
The strange this is that it only happens somethimes. I reinstalled all of my codecs and Fusion but it still happens.<br />
Any ideas?<br />
<br />
And one other question. The bigges one actually.<br />
What codec do you use? What editing software do you use?<br />
<br />
I use Premiere Pro. But I cant find "the awesome" workflow that I want.<br />
Can you edit your material in Generation AM? Or is that just a "project manager"?<br />
<br />
<br />
I appreciate any tips for a good workflow.<br />
<br />
<br />
<br />
(Sorry for my bad english)<br />
Thanks!<br />
/823hal]]></description>
		<pubDate>Fri, 13 Jan 2012 10:29:47 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7237</guid>
	</item>
	<item>
		<title><![CDATA[Eyeon's January Newsletter!]]></title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7236</link>
		<description><![CDATA[Happy New Year everyone!<br />
<br />
Here's the latest <a href='http://www.eyeonline.com/Web/EyeonWeb/Newsletters/newsletter086_january12/january_2012_Newsletter.aspx' class='bbc_url' title='' rel='nofollow'>news</a> from eyeon. Enjoy!<br />
<br />
Cheers,<br />
Sue]]></description>
		<pubDate>Wed, 11 Jan 2012 19:51:41 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7236</guid>
	</item>
	<item>
		<title>Better Corner Pin - Gui Prototype</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7234</link>
		<description><![CDATA[In my opinion, Fusion's corner pin is... well... less than adequate for some operations. Especially if the corner's you want to pin aren't the image corners. There's Krokodove's Positioner, which fixes some parts but has new drawbacks. And neither tool concatenates with other transforms. I think it's time for a better corner pin in Fusion - especially now that eyeon teamed up with Imagineer :-)<br />
<br />
I've made a GUI prototype fuse to propose some ideas, some clearly inspired by Nuke's corner pin. The Fuse doesn't transform an image (currently I'm lacking the OpenCL skills to implement a speedy image transformation) but draws some rectangles instead so you can play around with it. Some things I'd like to see in a corner pin can't be done by Fuses. But it's just a semi-finished idea for a tool anyways.<ul class='bbc'><li>The tool allows you to define source corners so you don't need to use the icky perspective positioner<br /></li><li>Allows you to easily define a reference frame for a four-corner-track by copying from destination to source coordinates and vice versa<br /></li><li>Fine-tuning offset sliders allow you to tweak the track or adjust it for the second eye in a stereo project. This is something Fusion's current corner positioner has already and I wouldn't want to miss it.</li></ul>
What are your thoughts? Is anyone still corner-pinning in this age of full CG and 3D matchmoving? <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/mf_prop.gif' class='bbc_emoticon' alt=':mf_prop:' /><br />
<br />
There are two versions of this fuse now. Both have 5x subsampling in CPU and OpenCL.<br />
<strong class='bbc'>v1.0</strong> is for Fusion 6.31 and up. It fully supports DoD and RoI. <br />
<strong class='bbc'>v0.95 </strong>has partial DoD support for earlier versions of Fusion (you need at least Fusion 6.2 build 897). The input DoD is kept/transformed, but the Fuse will always request the full upstream image and clip what's outside its borders.<br />
<br />
<a href='http://www.vfxpedia.com/index.php?title=Third_Party_Fuses/CornerPin_Description' class='bbc_url' title='' rel='nofollow'>Get them on VFXPedia</a>!<div id='attach_wrap' class='clearfix'>
	<h4>Attached Thumbnails</h4>
	<ul>
		
			<li class=''>
				<a class='resized_img' rel='lightbox[31576]' id='ipb-attach-url-2207-0-69549500-1337343859' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2207" title="cornerpin_screenshot4.gif - Size: 36.91K, Downloads: 56"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_01_2012/post-3750-0-99351800-1328043843_thumb.gif" id='ipb-attach-img-2207-0-69549500-1337343859' style='width:25;height:12' class='attach' width="25" height="12" alt="cornerpin_screenshot4.gif" /></a>

			</li>
		

			<li class=''>
				<a class='resized_img' rel='lightbox[31576]' id='ipb-attach-url-2193-0-69584900-1337343859' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2193" title="cornerpin_screenshot3.gif - Size: 47.22K, Downloads: 98"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_01_2012/post-3750-0-23886600-1327264966_thumb.gif" id='ipb-attach-img-2193-0-69584900-1337343859' style='width:25;height:11' class='attach' width="25" height="11" alt="cornerpin_screenshot3.gif" /></a>

			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Tue, 10 Jan 2012 22:35:44 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7234</guid>
	</item>
	<item>
		<title>Texture2D To Bump</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7232</link>
		<description><![CDATA[Just a small problem I haven't been able to figure out yet. Is it possible to use a Texture2D node to Wrap repeat a bump map? I have a tileable map that I would like to use on the bump input of a reflect node. As soon as I use the Texture2d node I'm not allowed to input to the bump anymore. Trying to input the Texture2D to the Bump slot of the Reflect does nothing. Not sure how to get a tiling/repeating texture for the bump.]]></description>
		<pubDate>Tue, 10 Jan 2012 12:28:05 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7232</guid>
	</item>
	<item>
		<title>Crippled Opengl And Cuda For Newer Geforce Nvidia Cards Than 200 Series!</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7231</link>
		<description><![CDATA[I just found out something that is very troubling.<br />
<br />
Apparently, nVidia is CRIPPLING the OpenGL of cards &gt; GeForce200.<br />
<br />
So that a OpenGL calls on a GTX480 will be ~4 times slower than on a GTX285!!!!<br />
<br />
From the reading I'm doing, it appears that nVidia is also cripping CUDA on these cards.<br />
<br />
The Quadro has fast OpenGL but crippled CUDA - and the Tesla has full CUDA performance.<br />
<br />
I'm including a few links, but a search for   '580 opengl crippled' pulls up a lot of them<br />
<br />
<a href='http://blenderartists.org/forum/showthread.php?236641-Quadro-2000-vs.-GTX580&p=1987116&viewfull=1#post1987116' class='bbc_url' title='' rel='nofollow'>http://blenderartist...l=1#post1987116</a><br />
<br />
<a href='http://blenderartists.org/forum/showthread.php?217104-CUDA-OpenGL-to-restore-Fermi-viewport-performance-SUSPENDED-FEASIBILITY-DISPROVEN&p=1848257&viewfull=1#post1848257' class='bbc_url' title='' rel='nofollow'>http://blenderartist...l=1#post1848257</a><br />
<br />
As my GTX-580 3GB to replace what I thought would be a slower GTX-285 arrives tomorrow, I find this VERY disturbing!!!<br />
<br />
** EDIT *** this benchmark seems to indicate CUDA is getting faster in newer GTX cards!<br />
<br />
<a href='http://kernelnine.com/?p=218' class='bbc_url' title='' rel='nofollow'>http://kernelnine.com/?p=218</a><br />
<br />
BTW - if OpenGL calls like &ldquo;glReadPixels()&rdquo; on a GTX480 are ~4 times slower than on a GTX285, how does this actually affect 3D users day to day?<br />
<br />
If we&rsquo;re using opengl to to display an estimation of the render for tweaking, I would guess 3d apps would be using the glWritePixels - much like a video game would to display the game.<br />
<br />
Is this only going to affect users to want to read what opengl has &lsquo;rendered&rsquo; - or is this going to affect normal usage of 3D apps?<br />
<br />
When would you need to read those buffers, rather than display them (saving the opengl render)?]]></description>
		<pubDate>Mon, 09 Jan 2012 17:55:07 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7231</guid>
	</item>
	<item>
		<title>Blurred Edges Restoration Macro</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7230</link>
		<description><![CDATA[Here it is, a Christmas present from <a href='http://www.parasol-island.com/' class='bbc_url' title='' rel='nofollow'>Parasol Island</a>!<br />
<br />
There is always an issue with keying defocused and motion blurred objects: the color on the edges is mixed with the color of the background.<br />
Basically, the problem arises even with static objects which are in focus, because there is always some softness in the practical image.<br />
<br />
The most obvious solution to this is either to suppress (desaturate) the background color or to shrink the objects' edges.<br />
In first case, you may have a problem if the background luminance is different, for instance, if you key dark objects against white (like trees against the sky)<br />
In second case, the blurring may be so strong, that the objects disappear completely with shrinking.<br />
<br />
This macro expands the actual color of the objects so that it extends through the entire blurred areas, replacing the background color mixture.<br />
<br />
<span rel='lightbox'><img src='http://vfxpedia.com/images/BlurredEdgesRestoration_Keyed.jpg' alt='Posted Image' class='bbc_img' /></span> <span rel='lightbox'><img src='http://vfxpedia.com/images/BlurredEdgesRestoration_Result.jpg' alt='Posted Image' class='bbc_img' /></span><br />
<br />
The workflow is the following:<ul class='bbcol decimal'><li>Connect the macro after the keyer<br /></li><li>Set the Output Image parameter to Pre-Shrunk Image<br /></li><li>Adjust the Pre-Shrink parameters so that the shrinking was as little as possible to just cut BG color spill completely<br /></li><li>Switch the Output Image to Extended Color to check with what colors you are going to fill the edges, adjust the shrinking if nessesary<br /></li><li>Switch the Output Image to Final Result<br /></li><li>Set the Extend parameters so that you see no sharp borders in the blurred areas. Keep the parameters values as small as possible<br /></li><li>Adjust the Soften Border group so that you don't see a border between the internal untouched areas and the recolored blurred areas</li></ul>
<a href='http://vfxpedia.com/images/BlurredEdgesRestoration_v04-1.setting' class='bbc_url' title='' rel='nofollow'>BlurredEdgesRestoration_v04-1.setting</a><br />
<br />
You can set the parameters in standard Fusion units (relative to the image width) as well as in actual pixels, which may be useful with little amounts of blurring in the source image.<br />
<br />
The X and Y multiplier values are used for objects which are motion blurred primarily in horizontal or vertical direction.<br />
<br />
The macro also solves the problem of edging which happens due to the data compression or chromatic aberrations.]]></description>
		<pubDate>Mon, 09 Jan 2012 17:17:55 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7230</guid>
	</item>
	<item>
		<title>Anybody Tried To Import Qt Dvc Pro Hd Codec?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7228</link>
		<description><![CDATA[Hello all again,<br />
<br />
I'm starting working on a new project and the footage is exported as a QT using DVC PRO HD codec.<br />
I cant load it in Fusion and can't find such  codec for PC.<br />
Anyone having similar problems in the past and have any solution?<br />
<br />
Thank you.]]></description>
		<pubDate>Sun, 08 Jan 2012 15:57:19 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7228</guid>
	</item>
	<item>
		<title>Need Some Help With Fuses</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7227</link>
		<description><![CDATA[Hell everyone,<br />
<br />
Pardon the layman question,but how do I install additional custom fuses in Fusion?<br />
<br />
I've tried to paste them in the "fuses" folder the same way I paste plugins in the "Plugins" folder but it doesn't work - the file is there but the tool in the "Tools" tab isn't...<br />
<br />
Thanks]]></description>
		<pubDate>Sat, 07 Jan 2012 20:35:40 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7227</guid>
	</item>
	<item>
		<title><![CDATA[Normalize Button &#62; Custom Tool ?]]></title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7223</link>
		<description><![CDATA[Hi Forum!<br />
in this case i love my colors when i have normalize button ON. i wonder is there a way to get the result using ie custom tool?<br />
i tried using custom tool/ normalize fuse, however the results are not the same - in my case the highlights are too intensive..<br />
i'd love to get the solution<br />
<br />
cheers<br />
marek]]></description>
		<pubDate>Wed, 04 Jan 2012 23:11:42 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7223</guid>
	</item>
	<item>
		<title>1.5 Vs 3Gb Vram (Vram Shared Between Two Gpu, Or Single Gpu)?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7222</link>
		<description><![CDATA[I was about to go with a GTX-590 with 3GB VRAM, but just realized that it splits the VRAM between two processors so each just gets 1.5GB.<br />
<br />
I can get a GTX-580 with only a single GPU, but that GPU will have a full 3GB VRAM.<br />
<br />
Which is going to end up faster? I'm concerned about going down to 1.5 GB VRAM as I've got 2GB VRAM now with a GTX-285.<br />
<br />
Thanks!]]></description>
		<pubDate>Wed, 04 Jan 2012 22:09:00 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7222</guid>
	</item>
	<item>
		<title>Path Heading Modifier</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7219</link>
		<description><![CDATA[Hi!<br />
<br />
I wanted to know how to use the modifier "Path Heading"<br />
<br />
I'm trying to use it with a 3d Image plane.<br />
<br />
Once again I couldn't find any information on vxpedia....<br />
<br />
Any info will be appreciated!<br />
<br />
Merci!<br />
<br />
Francois]]></description>
		<pubDate>Thu, 29 Dec 2011 14:02:58 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7219</guid>
	</item>
	<item>
		<title>Rain On Windows</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7218</link>
		<description><![CDATA[Hi all<br />
I am looking for example composition with rain on the window effect. I have had downloaded that comp long time ago, and i cant find it on vfxpedia.<br />
I remember it was combination of trails and displace but that is not enough.<br />
Anyone knows where i can find that sample comp<br />
chers<br />
Q]]></description>
		<pubDate>Tue, 27 Dec 2011 17:48:55 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7218</guid>
	</item>
	<item>
		<title>Need Help In Eyeon Fusion</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7217</link>
		<description><![CDATA[<span style='font-size: 12px;'><strong class='bbc'>PLZ HELP ME</strong></span> in <strong class='bbc'>Eyeon fusion</strong><br />
I'm having problem in <strong class='bbc'>OGL renderer</strong> <strong class='bbc'>(Render3d)</strong><br />
whenever i render scene from <strong class='bbc'>OGL renderer in Eyeon Fusion</strong> its suddenly stop working and freeze...m using new graphic card <strong class='bbc'>nvidia palit gtx 460 768mb ddr5</strong> technology ....and if i work without graphic card and render from OGL renderer den its working..my motherboard is <strong class='bbc'>ASUS </strong>having onboard graphics ati hd raedon 3200..and <strong class='bbc'>AMD phenom x4 9950 black edition quad core</strong> processor.<br />
before that new graphic card m using <strong class='bbc'>nvidia palit geforce 9800gtx+ 512mb ddr3</strong> technology..<br />
<span style='font-size: 12px;'><strong class='bbc'>PLZ HELP ME</strong></span>]]></description>
		<pubDate>Tue, 27 Dec 2011 15:07:55 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7217</guid>
	</item>
	<item>
		<title>Fbx Cam Import Part 2</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7216</link>
		<description><![CDATA[ok importing in fbx 2009 has gotten rid of one major problem i had but my cam is still unaligned...i reimported my backplate into maya as an image plane and it matches perfectly but the same fbx and same image file dont work in fusion...actually i opened the fbx in maya too and did the same image plane trick and it worked great...but in fusion its offset a centimeter in screen space then off course it screws up in all dimensions as cam starts moving...any ideas??  ive got 20 large screen televisions from maya i got to fill with content as a camera flies past them and really do not want to have to do it in maya<br />
<br />
thanks]]></description>
		<pubDate>Mon, 26 Dec 2011 23:26:39 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7216</guid>
	</item>
	<item>
		<title>Polarize Stereoscopic</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7215</link>
		<description><![CDATA[Hi all, I just wondering, the default preview of 3d stereoscopic from fusion is anaglyph.<br />
Is it possible to have an preview output of polarize stereoscopic at fusion, while working?<br />
then, how about the monitor, do I need the 3d monitor that support polarize too?<br />
<br />
thanks]]></description>
		<pubDate>Mon, 26 Dec 2011 12:13:02 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7215</guid>
	</item>
	<item>
		<title>Fbx Camera Import</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7211</link>
		<description><![CDATA[im trying to import a sccene from fbx ...it works great except the animation isnt there on the camera...tried baking from maya etc but no deal  even tried copying the key values manually but it seems slightly off...ive only got the translate z and focal length animated...<br />
<br />
i cam reopen the fbx in maya and the camera animatio is there...i thoug maybe the image plane node was screwing it up or focal length so i deleted those nodes and still nothing<br />
<br />
am i missing something stupid??<br />
<br />
thanks]]></description>
		<pubDate>Sat, 24 Dec 2011 17:58:30 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7211</guid>
	</item>
	<item>
		<title>3D Text And Elements Iso For Further Fx In A Flow</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7210</link>
		<description><![CDATA[Hi All...<br />
<br />
been enjoying lurking here on the forum the last few months as I dig into Fusion.<br />
<br />
Yesterday I was building the following Flow:<br />
<br />
<span rel='lightbox'><img src='http://i1117.photobucket.com/albums/k583/alexudell/3dtextISOcopy.png' alt='Posted Image' class='bbc_img' /></span><br />
<br />
<br />
It consists of PSD with alpha on an image plane merged with  some 3d shapes and 3d text flowing out to a 3d render result.<br />
<br />
If you look at the resulting output output, you can see I have the 3d text on a circle path and it's wrapping around the other 3d shapes.<br />
<br />
I thought I'd like to add a shine or glow to the text based on a filter.<br />
<br />
the thing is, I don't understand how to isolate the text (I assume post renderer) so I can add filters to it.<br />
<br />
I assume it would based on some sort of object Id workflow...but  my haphazard clicking hasn't led me down the right path yet.<br />
<br />
Maybe it's that I add a renderer in line of the text and use a Z channel pass to to recomp it after the fact?<br />
<br />
Sorry for the newbie question....but I'd appreciate the jumpstart...<br />
<br />
much thanks!<br />
<br />
<br />
Alex]]></description>
		<pubDate>Sat, 24 Dec 2011 16:10:04 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7210</guid>
	</item>
	<item>
		<title><![CDATA[Eyeon's December Newsletter]]></title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7207</link>
		<description><![CDATA[This is the last one for 2011, <a href='http://www.eyeonline.com/Web/EyeonWeb/Newsletters/newsletter085_December11/december_2011_Newsletter.aspx' class='bbc_url' title='' rel='nofollow'>enjoy</a>!<br />
<br />
Happy Holidays,<br />
Sue]]></description>
		<pubDate>Wed, 21 Dec 2011 19:43:46 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7207</guid>
	</item>
	<item>
		<title>Fusion Cutting My Export Quicktime Video?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7206</link>
		<description><![CDATA[Hi I'm hoping one of you gurus could help me out on this little problem. I created a sequence of shots with effects in Fusion 6.3, 64 bit version, that is 2,793 frames long. The comp settings are on 1280 x 720 HD at 30 fps. My saver is set to quicktime Animation codec at 30 fps and by default it has the keyframes setting of the codec set to 30 (which may or may not matter but thought I'd mention it since I am not sure). Now here is the weird part. I exported the sequence and it exported without problem but when I play the video in quicktime player it says it is 2,596 frames long! Almost 200 frames less than the comp! I thought maybe it just didn't finish exporting to the end somehow but after checking the exported video against the actual comp I do see that the entire video ends. But when comparing certain key parts in the video these key parts are not matching. For example, in the comp on frame 2419 I have an object that pops in to the shot. When I check frame 2419 on the exported video I am nowhere near that spot on that frame! On the quicktime that object ends up popping in at frame 2248 which is a lot earlier than it should have been. The video plays fine on quicktime it's just somehow shorter? It looks like my video somehow got truncated on the export. My initial guess is that the frame rate is off ( which by the way the 'video framerate' being shown on the quicktime player's movie inspector says Movie Fps: 27.87, waaa?). So I'm not sure if I missed a framerate setting or what ?<br />
<br />
Like I said my comp's frame format settings are HD 1280x720 at 30 frames per second. My saver is set to Quicktime using Animation codec at 75% quality. Fps also set to 30 and keyframes set to 30 which was the default and I'm not sure if that might be affecting something. Is there anywhere else I need to check to make sure my fps are correct?<br />
<br />
<br />
Also, another very strange thing I noticed. If I bring in the exported quicktime video into fusion in a brand new 30fps comp there is one spot where there is a few seconds of black on the video but when I play the video in fusion that portion of the black is completely clipped! I triple checked the source and its definitely the video that I have been checking, it's not another version. Yet that portion of the video gets clipped in fusion and it is not clipped when I play the same video in quicktime. What the heck is going on here lol. I'm so frustrated:/ Anyone have any clue as to what is going on here? I am out of ideas on this. It just doesn't make any sense to me. If anyone could help I'd really appreciate it.<br />
<br />
-D]]></description>
		<pubDate>Tue, 20 Dec 2011 06:45:06 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7206</guid>
	</item>
	<item>
		<title>Vray Element Problem</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7205</link>
		<description><![CDATA[Hi there<br />
<br />
I'm  new on this world of comp in fusion.<br />
I try to put together all elements  rendered before separately  (Visible to camera to hide elements)<br />
But when a put together again,  I got diferent shadows.<br />
<br />
You can se the comp on fusion an max file.<br />
<br />
<br />
<a href='http://hotfile.com/dl/137973503/d1f3ad1/COMP-ELEM.rar.html' class='bbc_url' title='' rel='nofollow'>http://hotfile.com/d...P-ELEM.rar.html</a><br />
<br />
Any one can help.<br />
<br />
Thanks]]></description>
		<pubDate>Tue, 20 Dec 2011 04:14:47 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7205</guid>
	</item>
	<item>
		<title>Edgesmoother Macro</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7204</link>
		<description><![CDATA[I'am looking for Macro Tool called: <strong class='bbc'>EdgeSmoother</strong> - its applied after ChromaKeyer to smooth/blend the Edges.<br />
Not on Vfxpedia or other name?<br />
<br />
Any hint?]]></description>
		<pubDate>Sun, 18 Dec 2011 17:51:49 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7204</guid>
	</item>
	<item>
		<title>Is Fusion Portable?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7203</link>
		<description><![CDATA[I searched a bit before asking, but couldn't find an answer.<br />
<br />
Is Fusion a portable app? As in, can I load it to an external hard drive and run it on any computer? As long as I have my dongle plugged in of course.<br />
<br />
Thanks.]]></description>
		<pubDate>Sat, 17 Dec 2011 18:44:23 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7203</guid>
	</item>
	<item>
		<title>Two (Oldie) Newbie Questions</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7202</link>
		<description><![CDATA[Question One:<br />
My fifty-something eyes are just plain having a hard time seeing the text on the tools in DF6. I've tried different skin schemes and such, and I know about "scale" for viewing the tools, but even that doesn't scale the size of the TEXT. My app monitor is 1680 x 1050 and it seems I've got plenty of space to work in, so is there a way to just enlarge the text on tools more, or do only young fighter pilots with eagle vision use DF anymore?<br />
<br />
Question Two:<br />
In what I'm used to with an earlier version of DF, I got in the very-convenient habit of hitting (I think it was) "F8, F5" to go to "spline view" then "enlarge view" to edit and adjust a spline. It seems that F5 now just toggles back, and F6 and F7 are for scripting and that blocky view thing I never understood that I think had something to do with catering to After Effects folks. Is there still a keyboard shortcut for enlarging the spline view vertically?<br />
<br />
While I'm at it, where would I find some kind(s) of tutorials/user guides for DF6 if I were to pretend I were a brand new user? It seems there are enough things different from earlier DF versions that I'd like to find out about them.<br />
<br />
THANKS<br />
<br />
--Kelly]]></description>
		<pubDate>Fri, 16 Dec 2011 06:02:53 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7202</guid>
	</item>
	<item>
		<title>Fusion Plugins List</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7199</link>
		<description><![CDATA[Hello<br />
<br />
I didn't find a post about this but we're looking for fusion plugins for our company and I would like to know all plugins available for fusion.<br />
Is the list on eyeon website complete or are some plugins missing ?<br />
All the red giant plugins like knoll light factory are not available anymore ?<br />
It seems that the only complete set of plugins are the sapphire.<br />
We're specially looking for atmospheric fx, lens flare, deformation<br />
<br />
Thanks for your help]]></description>
		<pubDate>Wed, 14 Dec 2011 16:56:54 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7199</guid>
	</item>
	<item>
		<title>No-Alpha Black (Instead Of Checkerboard)?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7198</link>
		<description><![CDATA[Hey there,<br />
<br />
How do I work with (i.e., display as I work) black/no alpha instead of the checkerboard pattern? I'm used to the crummy old way of just leaving it black and checking it as needed with the "alpha" display button.<br />
<br />
Thanks,<br />
<br />
--Kelly]]></description>
		<pubDate>Tue, 13 Dec 2011 19:18:15 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7198</guid>
	</item>
	<item>
		<title>Fusion / Mocha Pro / Saphire Christmas Promotion</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7197</link>
		<description><![CDATA[For anyone who missed the newsletter check the <a href='http://campaign.r20.constantcontact.com/render?llr=jwyqqqcab&v=001FWOIEyOKRSKOkD6WkE3zrIG4kFQZkDqRuk6f6zczAmYuwz9XsRoDTE9fEWSf-t2Ao-0hbDuPHUNrDp_sXBmdjdyzIwL2sofd5fGvSFbW9tk%3D' class='bbc_url' title='' rel='nofollow'>nice package here</a><br />
Your kids will love that! <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/wink.png' class='bbc_emoticon' alt=';)' />]]></description>
		<pubDate>Tue, 13 Dec 2011 13:52:15 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7197</guid>
	</item>
	<item>
		<title>Get Pixels Count And Their 2D Coords</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7196</link>
		<description><![CDATA[Hi there..<br />
I with a geek quastion for this time <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' />..<br />
<br />
Is there a way to get a count of pixels (in some image) with some value? and their appropriately coords in current image coord system?<br />
<br />
for example.. we have a picture 4x4pix resolution.<br />
<a class='resized_img' rel='lightbox[31406]' id='ipb-attach-url-2172-0-87348300-1337343859' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2172" title="4x4_square.JPG - Size: 10K, Downloads: 15"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_12_2011/post-14142-0-91354000-1323726239_thumb.jpg" id='ipb-attach-img-2172-0-87348300-1337343859' style='width:25;height:25' class='attach' width="25" height="25" alt="4x4_square.JPG" /></a>
<br />
<br />
and some of pixels is not dark (to be precisely - in most monitors they would be green).<br />
<br />
I need to get something like this :<br />
total green count : 3<br />
they are in: [0,1], [2,1], [1,0]<br />
<br />
would be superawesome do get this <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' /><br />
<br />
thanx.]]></description>
		<pubDate>Mon, 12 Dec 2011 21:56:16 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7196</guid>
	</item>
	<item>
		<title>Rendering Intermediate Frames? Fields?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7195</link>
		<description><![CDATA[Hi all,<br />
<br />
on render tonight my comp started rendering frames at .5 intervals as in  <strong class='bbc'>1, 1.5, 2, 2.5, 3, 3.5</strong>.<br />
I can't seem to find anything wrong in my Global and Project preferences and all my savers are set to <strong class='bbc'>Full Frames</strong> under Process Mode.<br />
<br />
Where can I find the solution to this?<br />
<br />
<br />
thanks for your help<br />
<br />
<br />
Marco]]></description>
		<pubDate>Mon, 12 Dec 2011 18:37:46 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7195</guid>
	</item>
	<item>
		<title><![CDATA[Fusion / Dimension &#38; Generation @ 3Dtalk / Hamburg]]></title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7194</link>
		<description><![CDATA[YeeeaAh!, Eric will be showing the new stuff @ 3DTalk <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/mf_w00t2.gif' class='bbc_emoticon' alt=':mf_w00t2:' /><br />
<br />
&gt;&gt; Wednesday  14. December 2011<br />
&gt;&gt; <a href='http://www.picturetools.de/ws/event_3dtalk2011_agenda.asp' class='bbc_url' title='' rel='nofollow'>http://www.pictureto...2011_agenda.asp</a><br />
&gt;&gt; CinemaxX Hamburg - Dammtor<br />
<br />
<br />
SuperCooOL!<br />
&deg;Dunn]]></description>
		<pubDate>Mon, 12 Dec 2011 10:02:53 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7194</guid>
	</item>
	<item>
		<title>Jahshaka Come To Live :)</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7192</link>
		<description><![CDATA[<a href='http://www.jahshaka.com/' class='bbc_url' title='' rel='nofollow'>http://www.jahshaka.com/</a>]]></description>
		<pubDate>Sun, 11 Dec 2011 20:21:41 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7192</guid>
	</item>
	<item>
		<title>Colour  Picker</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7191</link>
		<description><![CDATA[Ok Perhaps I've been in Photoshop to much, but how would I select a colour from a background plate. Say a Front door for example to match to a Back door?]]></description>
		<pubDate>Sat, 10 Dec 2011 23:37:16 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7191</guid>
	</item>
	<item>
		<title>3Ds Max To Fusion (C4D To Ae)</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7190</link>
		<description><![CDATA[Hi,<br />
<br />
I'm wondering if there is a plugin/script for 3ds max to export imagesplanes/geometry to Fusion?<br />
Just like C4D has to AE. <object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/k5FyK9YD5wI?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/k5FyK9YD5wI?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object><br />
<br />
I'm trying to achieve something just like that. Just a laptop opening up.<br />
I want to be able to change the content on the screen in Fusion.<br />
<br />
So what is the best way to go?<br />
<br />
I've tried to export the plane (screen) as an FBX, but the animation doesn't work in Fusion.<br />
I've tried to bake the animation as well (one key per frame). But nothing works.<br />
<br />
The camera works great if a export it as an DEA-file. But no geometry.<br />
<br />
<br />
I'm kind of new to Fusion, so I'm kinda lost here.<br />
<br />
<br />
<br />
(Sorry for my bad english. I hope you understand what I mean.)<br />
<br />
Best regards<br />
823hal]]></description>
		<pubDate>Thu, 08 Dec 2011 23:42:41 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7190</guid>
	</item>
	<item>
		<title>White Point</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7189</link>
		<description>Can someone please explain how to get an eye dropper in order to get a white point value from a background image Thanks Paul</description>
		<pubDate>Tue, 06 Dec 2011 23:02:19 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7189</guid>
	</item>
	<item>
		<title><![CDATA[Volumetric Lighting - Display 'cone' Of Light In 6.3?]]></title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7186</link>
		<description><![CDATA[Is it possible to have a spotlight display a 'cone' of light like it would at a rock concert, using the new features in 6.3?<br />
<br />
Thanks!]]></description>
		<pubDate>Mon, 05 Dec 2011 22:17:07 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7186</guid>
	</item>
	<item>
		<title>Convert Older Df 2.13 Flw To Fusion 6.14 Comp Format</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7183</link>
		<description><![CDATA[Can anyone tell me if it's possible to convert older Digital Fusion 2.13 FLW files to Fusion 6.14 COMP format?<br />
<br />
I have a 5-year old project in archive which the client needs changed.<br />
<br />
I can't run DF 2.13 since my workstation does not have a parallel port for the dongle.]]></description>
		<pubDate>Thu, 01 Dec 2011 09:32:10 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7183</guid>
	</item>
	<item>
		<title>Massive Difference In 3D Renderers</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7182</link>
		<description><![CDATA[I'm a little stumped... see this screenshot:<br />
<a class='resized_img' rel='lightbox[31263]' id='ipb-attach-url-2162-0-92090200-1337343859' href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_rel_module=post&attach_id=2162" title="different_rendereres.jpg - Size: 121.34K, Downloads: 91"><img itemprop="image" src="http://www.pigsfly.com/forums/uploads/monthly_11_2011/post-3750-0-25589500-1322681971_thumb.jpg" id='ipb-attach-img-2162-0-92090200-1337343859' style='width:25;height:13' class='attach' width="25" height="13" alt="different_rendereres.jpg" /></a>
<br />
<br />
I intend to use an HDR image as a spherical texture. Both the OpenGL renderer as well as the software renderer are doing unexpected things:<br />
<br />
- The OpenGL renderer looks alright, but it doesn't produce values greater than 0.98something. Even the alpha channel isn't solid, and all the superbrights are clipped.<br />
<br />
- The software renderer is just plain weird. It looks like it's mapping the texture in a different way or something.<br />
<br />
What is going on? Both renderers are set to float32...]]></description>
		<pubDate>Wed, 30 Nov 2011 19:39:50 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7182</guid>
	</item>
	<item>
		<title>Smaa: Enhanced Subpixel Morphological Anti-Aliasing</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7180</link>
		<description><![CDATA[So when using the OpenGL renderer, we have SSAA. But looking around to learn about what other Anti-aliasing approaches there are, I came across SMAA. Supposedly, SMAA is a very efficient GPU-based MLAA implementation (a post process if you will,) capable of handling subpixel features seamlessly, and featuring an advanced pattern detection & handling mechanism.<br />
<br />
"We present a new image-based, post-processing anti-aliasing technique, that offers practical solutions to all the common problems of existing filter-based anti-aliasing algorithms. It yields better pattern detection to handle sharp geometric features and diagonal shapes. Our edge detection scheme exploits local contrast features, along with accelerated and more precise distance searches, which allows to better recognize the patterns to anti-alias. Our method is capable of reconstructing subpixel features, comparable to 4x multi-sampling, and is fully customizable, so that every feature can be turned on or off, adjusting to particular needs. We propose four different presets, from the basic level to adding spatial multi-sampling and temporal super-sampling. Even this full-fledged version achieves performances that are on-par with the fastest approaches available, while yielding superior quality."<br />
<br />
Source code and article can be found here: <a href='http://www.iryoku.com/smaa/' class='bbc_url' title='' rel='nofollow'>http://www.iryoku.com/smaa/</a>]]></description>
		<pubDate>Wed, 30 Nov 2011 09:28:10 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7180</guid>
	</item>
	<item>
		<title>Resize Tool Preview Excellent But Render Is Soft</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7179</link>
		<description><![CDATA[Hi,<br />
<br />
When scaling down (640x480 to 320x240) the Resize tool gives me excellent results in the preview window (the Resize tool option "Only use filter in HiQ" is not checked) but when I do a final render the quality is visibly more soft & fuzzy.<br />
<br />
When I check the HiQ button (to the right of the Render button) then the preview also looks as soft as the final renders.<br />
<br />
When stepping through all the Resize filters, HiQ always makes the result softer.<br />
<br />
Does anyone know what's going on here?<br />
<br />
How can I get clean & sharp resizing?<br />
<br />
I'm running Fusion 6.14 (build 761) 64-bit.<br />
<br />
Thanks!]]></description>
		<pubDate>Tue, 29 Nov 2011 19:45:04 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7179</guid>
	</item>
	<item>
		<title>Spotlight And Projector 3D Angle Offset</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7178</link>
		<description><![CDATA[Hello<br />
<br />
I'm just wondering why I don't get the same beam opening with a spotlight and a projector3d (feed with a white square background with circle mask) ?<br />
<br />
I noticed an offset of 2.<br />
spot 16&deg; = projector 14&deg;<br />
Spot 30 = projector 28&deg;<br />
spot 64&deg; = projector 62 ....<br />
<br />
A slight offset in the ref point of the "light source" ?<br />
<br />
<br />
It is not a big deal, but would be great to understand why<br />
 thanks<br />
<br />
xavier]]></description>
		<pubDate>Mon, 28 Nov 2011 21:25:20 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7178</guid>
	</item>
	<item>
		<title>Connect To ?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7177</link>
		<description><![CDATA[Hi guys. As a newbie to fusion, I find the "connect to" options confusing whilst tracking. I know these are all explained in the help files, but does anyone know of any tutorials with examples.]]></description>
		<pubDate>Mon, 28 Nov 2011 18:22:25 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7177</guid>
	</item>
	<item>
		<title>Slice Stretch Macro</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7175</link>
		<description><![CDATA[A simple macro which creates a horizontal or a vertical image slice at a certain position and stretches it indefinitely over the whole image.<br />
<br />
Similar to the Gradient From Image modifier but easier to setup.<br />
<br />
For smooth results you can combine it with a blur tool.<br />
<br />
<br />
<a href='http://vfxpedia.com/images/SliceStretch_v01.setting' class='bbc_url' title='' rel='nofollow'>http://vfxpedia.com/...tch_v01.setting</a>]]></description>
		<pubDate>Mon, 28 Nov 2011 10:18:12 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7175</guid>
	</item>
	<item>
		<title>Eyeontourage Is Hitting La!</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7174</link>
		<description><![CDATA[The eyeonTourage 2011-2012 World Tour is heading to Los Angeles on November 30 for an event at RFX in Hollywood.<br />
<br />
Join the eyeon team and our partners for demos, refreshments, and your chance to win a license of Fusion!<br />
See the invite to RSVP <a href='http://tinyurl.com/7hzhcxp' class='bbc_url' title='' rel='nofollow'>here</a>.<br />
<br />
Hope to see you in sunny Cali!<br />
<br />
Cheers,<br />
Sue]]></description>
		<pubDate>Wed, 23 Nov 2011 20:58:32 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7174</guid>
	</item>
	<item>
		<title>Disable Direct X View</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7173</link>
		<description><![CDATA[Good morning -<br />
<br />
I am experiencing the following problem (Fu6.3): when I switch to the direct X view on a tool, my monitor just shows an out of range error. This is very likely the monitor's problem, so no need trying to change anything on hardwarelevel. Unfortunatly I often hit this Button accidentely and then have to turn off the monitor in the middle of work. Is there some way of just disabling this option at all and just have two displays, like in Fusion 6.1?<br />
<br />
Edit: ...oh dear... headline... someone needs more coffee....]]></description>
		<pubDate>Wed, 23 Nov 2011 09:11:11 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7173</guid>
	</item>
	<item>
		<title>Tracking Unsteady Size</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7172</link>
		<description><![CDATA[Hallo<br />
<br />
I have tracked a handheld clip with a zoom and wanted to use a transform or merge to match move a picture.<br />
Works fine with unsteady position and unsteady angle, but when I connect the unsteady size<br />
the match move fails.<br />
<br />
I think I have done that for years and it worked!<br />
<br />
Can someone confirm this behavior, is it a bug - or have I done something wrong (I don`t think so)?]]></description>
		<pubDate>Tue, 22 Nov 2011 22:30:32 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7172</guid>
	</item>
	<item>
		<title>Newbie Needs Help With A Scene</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7171</link>
		<description><![CDATA[Hey guys, my name is Vito<br />
<br />
I am new to fusion and I want to learn it so bad since I think it's such an awesome application.<br />
Basically I want to use it for my shortfilm, but now I am just trying to set up some testfiles.<br />
<br />
<br />
<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/EqBYpPjTUv8?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/EqBYpPjTUv8?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object><br />
<br />
In this scene here, I want to create a moody atmosphere with rain. All is done in Fusion..only the turtle mesh was imported.<br />
What I got so far is a displaced groundplane with lighting. The turtle is just placeholder. I want to add skulls later on.<br />
Now the big challenge is, rain. I want rain hitting the surface of the skulls and the ground. With that comes the splash effect and the water draining down into the gaps of the ground.<br />
<br />
I think the splash effect could be a mix of particles spawning and a 2D texture which would be animated rings expending.<br />
I know I could do that in my 3D application, but I want to do it in Fusion.<br />
<br />
I can't script...but I would love to hear your opinion and would be happy about every single advice..<br />
<br />
<br />
Thanks in advance!<br />
<br />
Vito]]></description>
		<pubDate>Tue, 22 Nov 2011 22:13:22 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7171</guid>
	</item>
	<item>
		<title>Volume Fog Image Size Dependant</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7167</link>
		<description><![CDATA[After piping a 3d render with a 0% opacity Sphere in the background (Ignore transparent pixels in Aux Channels clicked off) from within Fusion to a volume fog at a image resolution of 1920x1080 I'm getting desired results of the fog extending beyond the foreground object. But as soon as I increase the resolution of the render to ie, double the size, the fog is then getting clipped outside of the foreground object, meaning I can then only see the fog within the foreground object. Seems to be only when I increase the resolution since decreasing works properly. I seem to be having a brain fart on this one. Any ideas?]]></description>
		<pubDate>Mon, 21 Nov 2011 23:04:37 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7167</guid>
	</item>
	<item>
		<title><![CDATA[Fusion Demo &#38; Usermeeting In Düsseldorf]]></title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7166</link>
		<description><![CDATA[In case you missed it:<br />
Eric Westphal is demoing Fusion at 3DPowerstore in D&uuml;sseldorf on November, 30th.<br />
<br />
Registration:<br />
<a href='http://www.3dpowerstore.de/html.php/modul/HTMLPages/pid/992' class='bbc_url' title='' rel='nofollow'>http://www.3dpowerst...MLPages/pid/992</a><br />
<br />
We would be glad to meet you there <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/wink.png' class='bbc_emoticon' alt=';)' />]]></description>
		<pubDate>Sun, 20 Nov 2011 22:49:00 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7166</guid>
	</item>
	<item>
		<title>Composition Overlays</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7164</link>
		<description><![CDATA[Would love to see something like this as part of the native guides in Fu. They are too limited and not sexy enough <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' /> Made this for myself so I can get by meanwhile. Nothing high-end and there are still some issues but it gets the job done. What I'm on about? Look op composition and "golden ratio" or "rule of thirds" etc. These are just the basics and for those of you interested, do check the book by Edgar Payne that goes by the title "Composition of Outdoor Painting."<br />
<br />
Next project would be a color suggestion tool based on Itten's models of contrast.<br />
<br />
<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2155" title="Download attachment"><img src="http://www.pigsfly.com/forums/public/style_extra/mime_types/unknown.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.pigsfly.com/forums/index.php?s=dbd1cec3ac20d3f47d2a141bb3eebd85&app=core&module=attach&section=attach&attach_id=2155" title="Download attachment"><strong>CompositionOverlay.setting</strong></a> &nbsp;&nbsp;<span class='desc'><strong>51.77K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">13 downloads</span>]]></description>
		<pubDate>Thu, 17 Nov 2011 22:05:07 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7164</guid>
	</item>
	<item>
		<title>Rendering Synthetic Objects Into Legacy Photographs</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7163</link>
		<description><![CDATA[Proposing a method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements. With a single image and a small amount of annotation, this method creates a physical model of the scene that is suitable for realistically rendering synthetic objects with diffuse, specular, and even glowing materials while accounting for lighting interactions between the objects and the scene. Demonstrating in a user study that synthetic images produced by this method are confusable with real scenes, even for people who believe they are good at telling the difference. Further, our study shows that our method is competitive with other insertion methods while requiring less scene information. The method also collected new illumination and reflectance datasets; renderings produced by the system compare well to ground truth. System has applications in the movie and gaming industry, as well as home decorating and user content creation, among others.<br />
<br />
<a href='http://kevinkarsch.com/publications/sa11.html' class='bbc_url' title='' rel='nofollow'>http://kevinkarsch.c...tions/sa11.html</a>]]></description>
		<pubDate>Thu, 17 Nov 2011 11:00:47 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7163</guid>
	</item>
	<item>
		<title>Particle In Reverse.</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7162</link>
		<description><![CDATA[Hi,<br />
<br />
I try to do somethink like that.<br />
First i should see NGon circular particles (random size, flaying in space with little turbulence), then about 2-3 sec leter particles start move and fill mesh (sphere or something else).<br />
<br />
Ok, I set pEmitter like that:<br />
Region - mesh(volume)<br />
PTurbulence<br />
Style- NGon ...<br />
Animate Number parameter in time a can fill mesh.<br />
Animate velocity parameter have particles flaying in space, but after that how to reverse situation.<br />
How can I reverse particles to fill mesh volume from time 4- 5?<br />
<br />
<br />
Thanks]]></description>
		<pubDate>Wed, 16 Nov 2011 19:25:08 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7162</guid>
	</item>
	<item>
		<title>Simple Smoke Effect</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7161</link>
		<description>Anyone able to post a link to a simple particle smoke effect, I want to use it in a 3d move on a still image so that it makes the image for realistic. I am crap with particles so any help would be great thanks!</description>
		<pubDate>Wed, 16 Nov 2011 15:17:42 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7161</guid>
	</item>
	<item>
		<title>Lut Cube Howto</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7159</link>
		<description>Is it posible to use diference in ungraded material and graded(primary CC) and to create LUT for primary CC for applying it on ungraded material?</description>
		<pubDate>Mon, 14 Nov 2011 11:14:00 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7159</guid>
	</item>
	<item>
		<title>6.3 Luma Key Oddness</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7157</link>
		<description>So what has happened to the Luma Keyer in Fusion 6.3? I have a logo with a white background and white within the logo. I luma key the white out and apply a mask to keep the white that I want from within the logo to remain. Merge my cut out logo over a background and find that the background is no longer transparent but black. Do this in F5,3 and it is transparent!!!!</description>
		<pubDate>Sun, 13 Nov 2011 14:40:16 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7157</guid>
	</item>
	<item>
		<title>How Can I Burn In Subtitles From Xml File To A Dpx Sequence ?</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7154</link>
		<description><![CDATA[Hi<br />
I need to burn in subtitles to a DPX sequence (full feature movie)<br />
I couldn't find a plug-in or a script that will enable this process.<br />
My subtitle file format is UTF 8 XML D-Cinema.<br />
<br />
Are there any solutions ? <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/mf_fart.gif' class='bbc_emoticon' alt=':mf_fart:' /><br />
<br />
karam]]></description>
		<pubDate>Fri, 11 Nov 2011 21:34:11 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7154</guid>
	</item>
	<item>
		<title><![CDATA[Facing Problems Creating Mov's]]></title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7153</link>
		<description><![CDATA[hi<br />
guys I am facing a problem when I create an .mov through fusion, I am using PhotoJpeg compression @ quality 75% and the output has a rise in contrast as well as a slight but noticeable color shift @ the same compression if i do the mov through aftereffects it renders out perfectly . <br />
thx]]></description>
		<pubDate>Thu, 10 Nov 2011 03:15:41 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7153</guid>
	</item>
	<item>
		<title>Fusion 6.3 Is Shipping!</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7152</link>
		<description><![CDATA[Here's the latest <a href='http://www.eyeonline.com/Web/EyeonWeb/Newsletters/newsletter084_November11/November_2011_Newsletter.aspx' class='bbc_url' title='' rel='nofollow'>news</a> from eyeon, enjoy! <img src='http://www.pigsfly.com/forums/public/style_emoticons/default/mf_w00t2.gif' class='bbc_emoticon' alt=':mf_w00t2:' /><br />
<br />
Cheers,<br />
Sue<br />
Client Relations Manager]]></description>
		<pubDate>Wed, 09 Nov 2011 16:47:02 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7152</guid>
	</item>
	<item>
		<title>Volume Re-Lightning Fusion 6.3</title>
		<link>http://www.pigsfly.com/forums/index.php?showtopic=7151</link>
		<description><![CDATA[Hi guys,<br />
<br />
Just wondering, since Fusion 6.3 they added a lightning tab in the volume fog tool. Very nice, BUT (;-)). I'm just wondering why I can't use it <em class='bbc'>without</em> fog.<br />
I like the idea of having a 3D scene connected to a node that relights your scene with a pre-renderd position- and normal-pass. In that 3D scene you could have some guide geometry (very low poly) and the camera from a FBX file. I would like this approuch more then the "P_N_light" tool (which is doing quite a nice job by the way!) since it makes visually more sense to me to move lights in 3D space then picking a color/position in 2D. I know that "re-lightning" couldn't take advantage of shaders that easily, but still I thing it would be a nice add on to the volume tools (that's ofcourse only my opinion ;-)).<br />
Overall, Fusion 6.3 seems to rock again!<br />
<br />
cheers,]]></description>
		<pubDate>Wed, 09 Nov 2011 16:04:20 +0000</pubDate>
		<guid>http://www.pigsfly.com/forums/index.php?showtopic=7151</guid>
	</item>
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